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authorWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
commit49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch)
tree44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/python/api2_2x/Sys.c
parent6653af79142aa929eb3d131f8fced363b2c4b828 (diff)
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script - add a new dna struct: Script - add these two properly everywhere they are meant to It's not a tiny commit, but most of it is ground work for what is still to be done. Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/python/api2_2x/Sys.c')
-rw-r--r--source/blender/python/api2_2x/Sys.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/source/blender/python/api2_2x/Sys.c b/source/blender/python/api2_2x/Sys.c
index 4528d41933a..29c54785595 100644
--- a/source/blender/python/api2_2x/Sys.c
+++ b/source/blender/python/api2_2x/Sys.c
@@ -62,7 +62,7 @@ static PyObject *M_sys_dirname (PyObject *self, PyObject *args)
{
PyObject *c;
- char *name, dirname[256];
+ char *name, *p, dirname[256];
char sep;
int n;
@@ -74,14 +74,20 @@ static PyObject *M_sys_dirname (PyObject *self, PyObject *args)
sep = PyString_AsString(c)[0];
Py_DECREF(c);
- n = strrchr(name, sep) - name;
- if (n > 255) {
- PyErr_SetString(PyExc_RuntimeError, "path too long");
- return 0;
- }
+ p = strrchr(name, sep);
+
+ if (p) {
+ n = p - name;
+
+ if (n > 255) {
+ PyErr_SetString(PyExc_RuntimeError, "path too long");
+ return 0;
+ }
- strncpy(dirname, name, n);
- dirname[n] = 0;
+ strncpy(dirname, name, n);
+ dirname[n] = 0;
+ return Py_BuildValue("s", dirname);
+ }
- return Py_BuildValue("s", dirname);
+ return Py_BuildValue("s", "."); /* XXX need to fix this? (is crossplatform?)*/
}