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authorWillian Padovani Germano <wpgermano@gmail.com>2005-02-09 08:19:24 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2005-02-09 08:19:24 +0300
commit05bf482f6a50bd711fc6bb7ad986919741d478ae (patch)
tree92954a8c8840ff02afec41a7b728f549dc5de6a6 /source/blender/python/api2_2x/Texture.c
parent955d5aa6eb1a2d3763fd6e3d98e10357cf58fd03 (diff)
BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols. This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on: http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html - sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192. Was only FILE_MAXFILE, a mistake; - Image: added .setFilename(), contributed by Campbell Barton; - Camera: added camera.get/setScale for the new param added by Ton for ortho cameras. Requested by Jean-Michel Soler for the Texture Baker script; - related doc updates.
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