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authorWillian Padovani Germano <wpgermano@gmail.com>2003-06-13 08:21:48 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-06-13 08:21:48 +0400
commitf70302670e0ecb263819c3ed74e0079d46181e61 (patch)
treef11c7f6304ad5d0b681d369619452d3fb2997482 /source/blender/python/api2_2x/Types.c
parentbbf8fe932f226314a097ac868d1909546949d53f (diff)
* Bugs item #169 fixed:
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore. Both exppython's NMesh.c and bpython's opy_nmesh.c were updated. * Minor changes in other files.
Diffstat (limited to 'source/blender/python/api2_2x/Types.c')
-rw-r--r--source/blender/python/api2_2x/Types.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Types.c b/source/blender/python/api2_2x/Types.c
index 2a22c59c014..28339c78134 100644
--- a/source/blender/python/api2_2x/Types.c
+++ b/source/blender/python/api2_2x/Types.c
@@ -41,12 +41,14 @@ PyObject *M_Types_Init (void)
PyObject *submodule, *dict;
/* These are only set when some object initializes them. But unless we
- * do it now, we get two easy ways to crash Blender. Maybe we'd better
+ * do it now, we get an easy way to crash Blender. Maybe we'd better
* have an Init function for all these internal types that more than one
* module can use. We could call it after setting the Blender dictionary */
vector_Type.ob_type = &PyType_Type;
rgbTuple_Type.ob_type = &PyType_Type;
constant_Type.ob_type = &PyType_Type;
+ buffer_Type.ob_type = &PyType_Type;
+ Button_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3 ("Blender.Types", Null_methods, M_Types_doc);