diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2005-07-14 07:34:56 +0400 |
---|---|---|
committer | Joseph Gilbert <ascotan@gmail.com> | 2005-07-14 07:34:56 +0400 |
commit | b89035906daa352ac8eae4c157c3dd6f61b7ad62 (patch) | |
tree | d3e3312fb8e282c327b6cb4f7b1f780ce299afa2 /source/blender/python/api2_2x/Window.c | |
parent | 1bfd0eae148af20ed97992d44a66f5a6ec34571c (diff) |
Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit
-rewrite and bugfixes
----------------------------------
Here's my changelog:
-fixed Rand() so that it doesn't seed everytime and should generate better random numbers
- changed a few error return types to something more appropriate
- clean up of uninitialized variables & removal of unneccessary objects
- NMesh returns wrapped vectors now
- World returns wrapped matrices now
- Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present
- Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix
- Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks
- Removed memory allocation (unneeded) from all methods
- Vector's resize methods are only applicable to new vectors not wrapped data.
- Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences
- Fixed Slerp() so that it now works correctly values are clamped between 0 and 1
- Euler.rotate does internal rotation now
- Slice assignment now works better for all types
- Vector * Vector and Quat * Quat are defined and return the DOT product
- Mat * Vec and Vec * Mat are defined now
- Moved #includes to .c file from headers. Also fixed prototypes in mathutils
- Added new helper functions for incref'ing to genutils
- Major cleanup of header files includes - include Mathutils.h for access to math types
- matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes
- Matrix() with no parameters now returns an identity matrix by default not a zero matrix
- printf() now prints with 6 digits instead of 4
- printf() now prints output with object descriptor
- Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4)
- Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence. index cannot go above the row size of the matrix.
- slice operations on matrices work with sequences now (rows of the matrix) example: mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data.
- slice assignment will no longer modify the data if the assignment operation fails
- fixed error in matrix * scalar multiplication
- euler.toMatrix(), toQuat() no longer causes "creep" from repeated use
- Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used
- Quats can be created with angle/axis, axis/angle
- 4x4 matrices can be multiplied by 3D vectors (by popular demand :))
- vec *quat / quat * vec is now defined
- vec.magnitude alias for vec.length
- all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none')
- these methods have been deprecated (still functioning but suggested to use the corrected functionality):
* CopyVec() - replaced by Vector() functionality
* CopyMat() - replaced by Matrix() functionality
* CopyQuat() - replace by Quaternion() functionality
* CopyEuler() - replaced by Euler() functionality
* RotateEuler() - replaced by Euler.rotate() funtionality
* MatMultVec() - replaced by matrix * vector
* VecMultMat() - replaced by vector * matrix
- New struct containers references to python object data or internally allocated blender data for wrapping
* Explaination here: math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python
* otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
Diffstat (limited to 'source/blender/python/api2_2x/Window.c')
-rw-r--r-- | source/blender/python/api2_2x/Window.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c index 236275742be..96e33245bf0 100644 --- a/source/blender/python/api2_2x/Window.c +++ b/source/blender/python/api2_2x/Window.c @@ -34,29 +34,29 @@ #include <Python.h> #include <stdio.h> -#include <blendef.h> /* OBACT */ -#include <BDR_editobject.h> /* enter / leave editmode */ -#include <BKE_global.h> -#include <BKE_library.h> -#include <BKE_object.h> /* for during_script() and during_scriptlink() */ -#include <BKE_scene.h> /* scene_find_camera() */ -#include <BIF_usiblender.h> -#include <BIF_mywindow.h> -#include <BSE_headerbuttons.h> -#include <BSE_filesel.h> -#include <BIF_editmesh.h> /* for undo_push_mesh() */ -#include <BIF_screen.h> -#include <BIF_space.h> -#include <BIF_drawtext.h> -#include <BIF_mywindow.h> /* L/M/R_MOUSE bitflags */ -#include <BIF_spacetypes.h> -#include <mydevice.h> -#include <DNA_view3d_types.h> -#include <DNA_screen_types.h> -#include <DNA_space_types.h> -#include <DNA_scene_types.h> -#include <DNA_text_types.h> -#include <DNA_vec_types.h> /* for rcti struct */ +#include "blendef.h" /* OBACT */ +#include "BDR_editobject.h" /* enter / leave editmode */ +#include "BKE_global.h" +#include "BKE_library.h" +#include "BKE_object.h" /* for during_script() and during_scriptlink() */ +#include "BKE_scene.h" /* scene_find_camera() */ +#include "BIF_usiblender.h" +#include "BIF_mywindow.h" +#include "BSE_headerbuttons.h" +#include "BSE_filesel.h" +#include "BIF_editmesh.h" /* for undo_push_mesh() */ +#include "BIF_screen.h" +#include "BIF_space.h" +#include "BIF_drawtext.h" +#include "BIF_mywindow.h" /* L/M/R_MOUSE bitflags */ +#include "BIF_spacetypes.h" +#include "mydevice.h" +#include "DNA_view3d_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_text_types.h" +#include "DNA_vec_types.h" /* for rcti struct */ #include "windowTheme.h" #include "gen_utils.h" @@ -856,7 +856,7 @@ static PyObject *M_Window_GetViewMatrix( PyObject * self ) viewmat = ( PyObject * ) newMatrixObject( ( float * ) G.vd->viewmat, 4, - 4 ); + 4, Py_WRAP ); if( !viewmat ) return EXPP_ReturnPyObjError( PyExc_MemoryError, @@ -880,7 +880,7 @@ static PyObject *M_Window_GetPerspMatrix( PyObject * self ) perspmat = ( PyObject * ) newMatrixObject( ( float * ) G.vd->persmat, 4, - 4 ); + 4, Py_WRAP ); if( !perspmat ) return EXPP_ReturnPyObjError( PyExc_MemoryError, |