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authorJoseph Gilbert <ascotan@gmail.com>2005-07-14 07:34:56 +0400
committerJoseph Gilbert <ascotan@gmail.com>2005-07-14 07:34:56 +0400
commitb89035906daa352ac8eae4c157c3dd6f61b7ad62 (patch)
treed3e3312fb8e282c327b6cb4f7b1f780ce299afa2 /source/blender/python/api2_2x/Window.c
parent1bfd0eae148af20ed97992d44a66f5a6ec34571c (diff)
Mathutils update
- also included is some fixes for preprocessor inclues and some clean up of the previous commit -rewrite and bugfixes ---------------------------------- Here's my changelog: -fixed Rand() so that it doesn't seed everytime and should generate better random numbers - changed a few error return types to something more appropriate - clean up of uninitialized variables & removal of unneccessary objects - NMesh returns wrapped vectors now - World returns wrapped matrices now - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks - Removed memory allocation (unneeded) from all methods - Vector's resize methods are only applicable to new vectors not wrapped data. - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1 - Euler.rotate does internal rotation now - Slice assignment now works better for all types - Vector * Vector and Quat * Quat are defined and return the DOT product - Mat * Vec and Vec * Mat are defined now - Moved #includes to .c file from headers. Also fixed prototypes in mathutils - Added new helper functions for incref'ing to genutils - Major cleanup of header files includes - include Mathutils.h for access to math types - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes - Matrix() with no parameters now returns an identity matrix by default not a zero matrix - printf() now prints with 6 digits instead of 4 - printf() now prints output with object descriptor - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4) - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence. index cannot go above the row size of the matrix. - slice operations on matrices work with sequences now (rows of the matrix) example: mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data. - slice assignment will no longer modify the data if the assignment operation fails - fixed error in matrix * scalar multiplication - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used - Quats can be created with angle/axis, axis/angle - 4x4 matrices can be multiplied by 3D vectors (by popular demand :)) - vec *quat / quat * vec is now defined - vec.magnitude alias for vec.length - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none') - these methods have been deprecated (still functioning but suggested to use the corrected functionality): * CopyVec() - replaced by Vector() functionality * CopyMat() - replaced by Matrix() functionality * CopyQuat() - replace by Quaternion() functionality * CopyEuler() - replaced by Euler() functionality * RotateEuler() - replaced by Euler.rotate() funtionality * MatMultVec() - replaced by matrix * vector * VecMultMat() - replaced by vector * matrix - New struct containers references to python object data or internally allocated blender data for wrapping * Explaination here: math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python * otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
Diffstat (limited to 'source/blender/python/api2_2x/Window.c')
-rw-r--r--source/blender/python/api2_2x/Window.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c
index 236275742be..96e33245bf0 100644
--- a/source/blender/python/api2_2x/Window.c
+++ b/source/blender/python/api2_2x/Window.c
@@ -34,29 +34,29 @@
#include <Python.h>
#include <stdio.h>
-#include <blendef.h> /* OBACT */
-#include <BDR_editobject.h> /* enter / leave editmode */
-#include <BKE_global.h>
-#include <BKE_library.h>
-#include <BKE_object.h> /* for during_script() and during_scriptlink() */
-#include <BKE_scene.h> /* scene_find_camera() */
-#include <BIF_usiblender.h>
-#include <BIF_mywindow.h>
-#include <BSE_headerbuttons.h>
-#include <BSE_filesel.h>
-#include <BIF_editmesh.h> /* for undo_push_mesh() */
-#include <BIF_screen.h>
-#include <BIF_space.h>
-#include <BIF_drawtext.h>
-#include <BIF_mywindow.h> /* L/M/R_MOUSE bitflags */
-#include <BIF_spacetypes.h>
-#include <mydevice.h>
-#include <DNA_view3d_types.h>
-#include <DNA_screen_types.h>
-#include <DNA_space_types.h>
-#include <DNA_scene_types.h>
-#include <DNA_text_types.h>
-#include <DNA_vec_types.h> /* for rcti struct */
+#include "blendef.h" /* OBACT */
+#include "BDR_editobject.h" /* enter / leave editmode */
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_object.h" /* for during_script() and during_scriptlink() */
+#include "BKE_scene.h" /* scene_find_camera() */
+#include "BIF_usiblender.h"
+#include "BIF_mywindow.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_filesel.h"
+#include "BIF_editmesh.h" /* for undo_push_mesh() */
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_drawtext.h"
+#include "BIF_mywindow.h" /* L/M/R_MOUSE bitflags */
+#include "BIF_spacetypes.h"
+#include "mydevice.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_text_types.h"
+#include "DNA_vec_types.h" /* for rcti struct */
#include "windowTheme.h"
#include "gen_utils.h"
@@ -856,7 +856,7 @@ static PyObject *M_Window_GetViewMatrix( PyObject * self )
viewmat =
( PyObject * ) newMatrixObject( ( float * ) G.vd->viewmat, 4,
- 4 );
+ 4, Py_WRAP );
if( !viewmat )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
@@ -880,7 +880,7 @@ static PyObject *M_Window_GetPerspMatrix( PyObject * self )
perspmat =
( PyObject * ) newMatrixObject( ( float * ) G.vd->persmat, 4,
- 4 );
+ 4, Py_WRAP );
if( !perspmat )
return EXPP_ReturnPyObjError( PyExc_MemoryError,