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authorWillian Padovani Germano <wpgermano@gmail.com>2005-04-21 23:44:52 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-04-21 23:44:52 +0400
commit589ce4a005ce16c5a628cd51819e20623a23c891 (patch)
tree111a9dc91ad3f1843694d47aaf8eb66c1358820d /source/blender/python/api2_2x/World.c
parentc5214c15716715cd513e1d2b61433784eb64b617 (diff)
BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers). - finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts. - doc updates and fixes (JMS reported a problem in nmesh.transform() example code). Thanks all who contributed.
Diffstat (limited to 'source/blender/python/api2_2x/World.c')
-rw-r--r--source/blender/python/api2_2x/World.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/source/blender/python/api2_2x/World.c b/source/blender/python/api2_2x/World.c
index e6c5b3b67a3..fa8b57bd809 100644
--- a/source/blender/python/api2_2x/World.c
+++ b/source/blender/python/api2_2x/World.c
@@ -97,7 +97,7 @@ static PyObject *World_getMist( BPy_World * self );
static PyObject *World_setMist( BPy_World * self, PyObject * args );
static PyObject *World_getScriptLinks( BPy_World * self, PyObject * args );
static PyObject *World_addScriptLink( BPy_World * self, PyObject * args );
-static PyObject *World_clearScriptLinks( BPy_World * self );
+static PyObject *World_clearScriptLinks( BPy_World * self, PyObject * args );
static PyObject *World_setCurrent( BPy_World * self );
@@ -217,8 +217,9 @@ static PyMethodDef BPy_World_methods[] = {
"(text) - string: an existing Blender Text name;\n"
"(evt) string: FrameChanged or Redraw."},
{"clearScriptLinks", ( PyCFunction ) World_clearScriptLinks,
- METH_NOARGS,
- "() - Delete all scriptlinks from this world :)."},
+ METH_VARARGS,
+ "() - Delete all scriptlinks from this world.\n"
+ "([s1<,s2,s3...>]) - Delete specified scriptlinks from this world."},
{"setCurrent", ( PyCFunction ) World_setCurrent, METH_NOARGS,
"() - Makes this world the active world for the current scene."},
{"makeActive", ( PyCFunction ) World_setCurrent, METH_NOARGS,
@@ -856,22 +857,18 @@ static PyObject *World_addScriptLink( BPy_World * self, PyObject * args )
slink = &( world )->scriptlink;
- if( !EXPP_addScriptLink( slink, args, 0 ) )
- return EXPP_incr_ret( Py_None );
- else
- return NULL;
+ return EXPP_addScriptLink( slink, args, 0 );
}
/* world.clearScriptLinks */
-static PyObject *World_clearScriptLinks( BPy_World * self )
+static PyObject *World_clearScriptLinks( BPy_World * self, PyObject * args )
{
World *world = self->world;
ScriptLink *slink = NULL;
slink = &( world )->scriptlink;
- return EXPP_incr_ret( Py_BuildValue
- ( "i", EXPP_clearScriptLinks( slink ) ) );
+ return EXPP_clearScriptLinks( slink, args );
}
/* world.getScriptLinks */