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authorWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
commit8f080e024f51d06e2de42b759f065a2f50fa7ecc (patch)
treefce00186d3ac6bf116f37b79bf70a0035a3ab765 /source/blender/python/api2_2x/doc/API_intro.py
parentfcadf9cc349a83a22cd86d4089a49ee4c3cfa3f8 (diff)
BPython: bug fixes / patches from trackers
(excuse me for not committing earlier) Patches by Ken Hughes (thanks for all bug fixes!): 1) Setting a scene's MapOld and MapNew values in python does nothing: bug #2566 submitted by Dominic Agoro-Ombaka (dmao): https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125 patch #2571: https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127 2) Calling the file selector after setting the progress bar crashes Blender: bug #2418 submitted by Alessandro Garosi (brandano): https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125 patch #2568: https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127 3) Menus always generate same event when canceled: bug #2429 submitted by Campbell Barton: https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125 patch #2579: https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127 4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender: bug #2211 reported by German Alonso Tamayo (servivo): https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125 patch #2580 #https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127 About bug #2033, I'm still looking at it, committing a small fix now. ===== Patches by Campbell Barton (thanks!): #2482: BGL pydocs fix broken links https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127 #2426: Large text in Draw.Text and Draw.GetStreingWidth https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127 #2521: scene.getActiveObject() https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127 #2523: NMesh.GetNames() https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127 - docs also updated
Diffstat (limited to 'source/blender/python/api2_2x/doc/API_intro.py')
-rw-r--r--source/blender/python/api2_2x/doc/API_intro.py12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/python/api2_2x/doc/API_intro.py b/source/blender/python/api2_2x/doc/API_intro.py
index 91c00ce43b4..e75f63d9923 100644
--- a/source/blender/python/api2_2x/doc/API_intro.py
+++ b/source/blender/python/api2_2x/doc/API_intro.py
@@ -39,6 +39,7 @@ The Blender Python API Reference
- L{Sound}
- L{Text}
- L{Text3d} (new)
+ - L{Font} (new)
- L{Texture}
- L{Types}
- L{Window}
@@ -105,13 +106,16 @@ Interaction with users:
Scripts can:
- simply run and exit;
- - grab the main input event queue and process (or pass to Blender) selected
- keyboard, mouse, redraw events;
- pop messages, menus and small number and text input boxes;
- draw graphical user interfaces (guis) with OpenGL calls and native
program buttons, which stay there accepting user input like any other
Blender window until the user closes them;
+ - attach themselves to a space's event or drawing code (aka space handlers,
+ L{check here<API_related>});
- make changes to the 3D View (set visible layer(s), view point, etc);
+ - grab the main input event queue and process (or pass to Blender) selected
+ keyboard, mouse, redraw events -- not considered good practice, but still
+ available for private use;
- tell Blender to execute other scripts (see L{Blender.Run}());
- use external Python libraries, if available.
@@ -206,8 +210,8 @@ A note to newbie script writers:
to get an idea of what can be done, you may be surprised.
@author: The Blender Python Team
-@requires: Blender 2.36 cvs or newer.
-@version: 2.36 cvs
+@requires: Blender 2.37 or newer.
+@version: 2.37
@see: U{www.blender3d.org<http://www.blender3d.org>}: main site
@see: U{www.blender.org<http://www.blender.org>}: documentation and forum
@see: U{www.elysiun.com<http://www.elysiun.com>}: user forum