diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-07-22 04:27:03 +0400 |
---|---|---|
committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-07-22 04:27:03 +0400 |
commit | de608898659ea46b1c8dd590cfcd405dc85ccb3f (patch) | |
tree | 00ce951d22fea2bd15725325b3e26e104636aa3b /source/blender/python/api2_2x/doc/BGL.py | |
parent | 9a5cf3cb6679c111794856f038231eab1976826e (diff) |
Exppython docs:
- Updates and fixes to the documentation files, only, no code involved.
Diffstat (limited to 'source/blender/python/api2_2x/doc/BGL.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/BGL.py | 83 |
1 files changed, 41 insertions, 42 deletions
diff --git a/source/blender/python/api2_2x/doc/BGL.py b/source/blender/python/api2_2x/doc/BGL.py index b5f56c0c5d0..eec9961c06b 100644 --- a/source/blender/python/api2_2x/doc/BGL.py +++ b/source/blender/python/api2_2x/doc/BGL.py @@ -20,46 +20,45 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. @see: U{www.opengl.org} Example:: - - import Blender - from Blender.BGL import * - from Blender import Draw - R = G = B = 0 - A = 1 - instructions = "Hold mouse buttons to change the background color." - quitting = " Press ESC or q to quit." - # - def show_win(): - glClearColor(R,G,B,A) # define color used to clear buffers - glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer - glColor3f(1,1,1) # change default color - glRasterPos2i(50,100) # move cursor to x = 50, y = 100 - Draw.Text("Testing BGL + Draw") # draw this text there - glRasterPos2i(350,20) # move cursor again - Draw.Text(instructions + quitting) # draw another msg - glBegin(GL_LINE_LOOP) # begin a vertex-data list - glVertex2i(46,92) - glVertex2i(120,92) - glVertex2i(120,115) - glVertex2i(46,115) - glEnd() # close this list - glColor3f(0.35,0.18,0.92) # change default color again - glBegin(GL_POLYGON) # another list, for a polygon - glVertex2i(315, 292) - glVertex2i(412, 200) - glVertex2i(264, 256) - glEnd() - Draw.Redraw(1) # make changes visible. - # - def ev(evt, val): # this is a callback for Draw.Register() - global R,G,B,A # ... it handles input events - if evt == Draw.ESCKEY or evt == Draw.QKEY: - Draw.Exit() # this quits the script - elif evt == Draw.LEFTMOUSE: R = 1 - R - elif evt == Draw.MIDDLEMOUSE: G = 1 - G - elif evt == Draw.RIGHTMOUSE: B = 1 - B - else: - Draw.Register(show_win, ev, None) - # - Draw.Register(show_win, ev, None) # start the main loop + import Blender + from Blender.BGL import * + from Blender import Draw + R = G = B = 0 + A = 1 + instructions = "Hold mouse buttons to change the background color." + quitting = " Press ESC or q to quit." + # + def show_win(): + glClearColor(R,G,B,A) # define color used to clear buffers + glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer + glColor3f(1,1,1) # change default color + glRasterPos2i(50,100) # move cursor to x = 50, y = 100 + Draw.Text("Testing BGL + Draw") # draw this text there + glRasterPos2i(350,20) # move cursor again + Draw.Text(instructions + quitting) # draw another msg + glBegin(GL_LINE_LOOP) # begin a vertex-data list + glVertex2i(46,92) + glVertex2i(120,92) + glVertex2i(120,115) + glVertex2i(46,115) + glEnd() # close this list + glColor3f(0.35,0.18,0.92) # change default color again + glBegin(GL_POLYGON) # another list, for a polygon + glVertex2i(315, 292) + glVertex2i(412, 200) + glVertex2i(264, 256) + glEnd() + Draw.Redraw(1) # make changes visible. + # + def ev(evt, val): # this is a callback for Draw.Register() + global R,G,B,A # ... it handles input events + if evt == Draw.ESCKEY or evt == Draw.QKEY: + Draw.Exit() # this quits the script + elif evt == Draw.LEFTMOUSE: R = 1 - R + elif evt == Draw.MIDDLEMOUSE: G = 1 - G + elif evt == Draw.RIGHTMOUSE: B = 1 - B + else: + Draw.Register(show_win, ev, None) + # + Draw.Register(show_win, ev, None) # start the main loop """ |