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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
commitcbe7471905bd6f34c00b5d1b6b9cde84f3f24cb4 (patch)
treee0a028d26d3cb6939c1ea396242d6f739fe124b0 /source/blender/python/api2_2x/doc/Blender.py
parent5c543698c9fd5377aee5630ed22a87921593a3ad (diff)
Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
Diffstat (limited to 'source/blender/python/api2_2x/doc/Blender.py')
-rw-r--r--source/blender/python/api2_2x/doc/Blender.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Blender.py b/source/blender/python/api2_2x/doc/Blender.py
index eb048b65e31..985608b53b4 100644
--- a/source/blender/python/api2_2x/doc/Blender.py
+++ b/source/blender/python/api2_2x/doc/Blender.py
@@ -44,7 +44,7 @@ The Blender Python API Reference
- L{Text}
- L{Texture}
- L{Types}
- - L{Window}
+ - L{Window} (* important: L{Window.EditMode})
- L{World} (*)
- L{sys<Sys>} (*)