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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-20 12:16:46 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-20 12:16:46 +0400 |
commit | 7b3b3ae432f692ed32f57aa70bdab5b89a05be21 (patch) | |
tree | 5cb77a8ba082858798b6312a8b6d20824abaaf53 /source/blender/python/api2_2x/doc/Blender.py | |
parent | 9bf16550706c7fdf22d6d76b0e5a41ec3b538fbc (diff) |
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:
It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.
BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Blender.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Blender.py | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/python/api2_2x/doc/Blender.py b/source/blender/python/api2_2x/doc/Blender.py index 985608b53b4..38a3cbc67bc 100644 --- a/source/blender/python/api2_2x/doc/Blender.py +++ b/source/blender/python/api2_2x/doc/Blender.py @@ -53,11 +53,11 @@ The Blender Python API Reference Introduction: ------------- - This Reference documents the Blender Python API, a growing collection of - Python modules (libs) that give access to part of the program's internal data - and functions. + This reference documents the Blender Python API, a growing collection of + Python modules (libraries) that give access to part of the program's internal + data and functions. - Through scripting, Blender can be extended in realtime. Possibilities range + Through scripting Blender can be extended in realtime. Possibilities range from simple functionality to importers / exporters and even more complex "applications". Blender scripts are written in U{Python <www.python.org>}, an impressive high level, multi-paradigm, @@ -66,7 +66,8 @@ The Blender Python API Reference @author: The Blender Python Team @requires: Blender 2.34 or newer. @version: 2.34 -@see: U{www.blender.org<http://www.blender.org>} +@see: U{www.blender.org<http://www.blender.org>}: documentation and forum +@see: U{www.elysiun.com<http://www.elysiun.com>}: user forum @see: U{projects.blender.org<http://projects.blender.org>} @see: U{www.python.org<http://www.python.org>} @see: U{www.python.org/doc<http://www.python.org/doc>} |