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authorMartin Poirier <theeth@yahoo.com>2006-01-08 21:59:55 +0300
committerMartin Poirier <theeth@yahoo.com>2006-01-08 21:59:55 +0300
commit2ead92cc2b003a70d38d362d4bf586e582c4a599 (patch)
tree3c394772726fe483df42f6a987fb861be387c59d /source/blender/python/api2_2x/doc/Draw.py
parent072c32bcea8f42836951152ab0b66b548d0c3da6 (diff)
BPy:
PupBlock method. This wraps the "clevernumbut" code to allow scripters to use popup blocks for user input instead of a sequence of multiple different popups. See the blend file for a comprehensive test and example file.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Draw.py')
-rw-r--r--source/blender/python/api2_2x/doc/Draw.py45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Draw.py b/source/blender/python/api2_2x/doc/Draw.py
index b88eade5d00..3f972beae84 100644
--- a/source/blender/python/api2_2x/doc/Draw.py
+++ b/source/blender/python/api2_2x/doc/Draw.py
@@ -9,6 +9,7 @@ Draw
B{New}:
- access to ASCII values in L{events<Register>} callbacks;
- 'large' fonts for L{Text} and L{GetStringWidth}.
+ - Pop-up blocks with L{PupBlock}
This module provides access to a B{windowing interface} in Blender. Its widgets
include many kinds of buttons: push, toggle, menu, number, string, slider,
@@ -406,6 +407,50 @@ def PupStrInput(text, default, max = 20):
@return: The text entered by the user or None if none was chosen.
"""
+def PupBlock(title, sequence):
+ """
+ Display a pop-up block.
+
+ Possible formats for the items in the sequence parameter.
+ (Value are objects created with L{Create})
+ - string: Defines a label
+ - (string, Value, string): Defines a toggle button. The first string is the text on the button, the optional second string is the tooltip.
+ - (string, Value, min, max, string): Defines a numeric or string button, depending on the content of Value. The first string is the text on the button, the optional second string is the tooltip. I{For string, max is the maximum length of the string and min is unused.}
+
+ Example::
+ import Blender
+
+ text = Blender.Draw.Create("short text")
+ f = Blender.Draw.Create(1.0)
+ i = Blender.Draw.Create(2)
+ tog = Blender.Draw.Create(0)
+
+ block = []
+
+ block.append(("Name: ", text, 0, 30, "this is some tool tip"))
+ block.append("Some Label")
+ block.append(("Value: ", f, 0.0, 100.0))
+ block.append(("Value: ", i, 0, 100))
+ block.append(("Option", tog, "another tooltip"))
+
+ retval = Blender.Draw.PupBlock("PupBlock test", block)
+
+ print "PupBlock returned", retval
+
+ print "text\\t", text
+ print "float\\t", f
+ print "int\\t", i
+ print "toggle\\t", tog
+
+ @warning: On cancel, the Value objects are brought back to there initial values except for string values which will still contain the modified values.
+ @type title: string
+ @param title: The title of the block.
+ @param sequence: A sequence defining what the block contains.
+ The order of the list is the order of appearance, from top down.
+ @rtype: int
+ @return: 1 if the pop-up is confirmed, 0 otherwise
+ """
+
def Menu(name, event, x, y, width, height, default, tooltip = None):
"""
Create a new Menu Button object.