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authorWillian Padovani Germano <wpgermano@gmail.com>2003-07-12 22:02:54 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-07-12 22:02:54 +0400
commitc467b19c75d7a9ce4afb2d46566447414c92801e (patch)
tree15a27669400381b935b439b0474222ae25405948 /source/blender/python/api2_2x/doc/Material.py
parent37c4fa647dff4e330da4b55eb0e8d36895fff38b (diff)
Exppython:
- More documentation files for epydoc. - Few minor changes in other files.
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+# Blender.Material module and the Material PyObject
+
+"""
+The Blender.Material submodule.
+
+Material
+========
+
+This module provides access to B{Material} objects in Blender.
+
+Example::
+ import Blender
+ from Blender import Material
+ mat = Material.New('newMat') # create a new Material called 'newMat'
+ print mat.rgbCol # print its rgb color triplet
+ mat.rgbCol = [0.8, 0.2, 0.2] # change its color
+ mat.setAlpha(0.2) # mat.alpha = 0.2 -- almost transparent
+ mat.emit = 0.7 # equivalent to mat.setEmit(0.8)
+ mat.mode |= Material.Modes.ZTRANSP # turn on Z-Buffer transparency
+ mat.setName('RedBansheeSkin') # change its name
+ mat.setAdd(0.8) # make it glow
+ mat.setMode('Halo') # turn 'Halo' "on" and all others "off"
+
+@type Modes: readonly dictionary
+@var Modes: The available Material Modes.
+ - TRACEABLE - Make Material visible for shadow lamps.
+ - SHADOW - Enable Material for shadows.
+ - SHADELESS - Make Material insensitive to light or shadow.
+ - WIRE - Render only the edges of faces.
+ - VCOL_LIGHT - Add vertex colors as extra light.
+ - VCOL_PAINT - Replace basic colors with vertex colors.
+ - HALO - Render as a halo.
+ - ZTRANSP - Z-buffer transparent faces.
+ - ZINVERT - Render with inverted Z-buffer.
+ - - HALORINGS - Render rings over the basic halo.
+ - ENV - Do not render Material.
+ - - HALOLINES - Render star shaped lines over the basic halo.
+ - ONLYSHADOW - Let alpha be determined on the degree of shadow.
+ - - HALOXALPHA - Use extreme alpha.
+ - TEXFACE - UV-Editor assigned texture gives color and texture info
+ for faces.
+ - - HALOSTAR - Render halo as a star.
+ - NOMIST - Set the Material insensitive to mist.
+ - - HALOSHADED - Let halo receive light.
+ - HALOTEX - Give halo a texture.
+ - HALOPUNO - Use the vertex normal to specify the dimension of the halo.
+ - HALOFLARE - Render halo as a lens flare.
+
+@warn: Some Modes are only available when the 'Halo' mode is I{off} and
+ others only when it is I{on}. But these two subsets of modes share the same
+ numerical values in their Blender C #defines. So, for example, if 'Halo' is
+ on, then 'NoMist' is actually interpreted as 'HaloShaded'. We marked all
+ such possibilities in the Modes dict below: each halo-related mode that
+ uses an already taken value is preceded by "-" and appear below the normal
+ mode which also uses that value.
+"""
+
+def New (name = 'Mat'):
+ """
+ Create a new Material object.
+ @type name: string
+ @param name: The Material name.
+ @rtype: Blender Material
+ @return: The created Material object.
+ """
+
+def Get (name = None):
+ """
+ Get the Material object(s) from Blender.
+ @type name: string
+ @param name: The name of the Material.
+ @rtype: Blender Material or a list of Blender Materials
+ @return: It depends on the 'name' parameter:
+ - (name): The Material object with the given name;
+ - (): A list with all Material objects in the current scene.
+ """
+
+class Material:
+ """
+ The Material object
+ ===================
+ This object gives access to Materials in Blender.
+ @cvar name: Material's name.
+ @type mode: int
+ @cvar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
+ and descriptions in L{Modes}.
+ @cvar rgbCol: Material's RGB color triplet.
+ @cvar ambCol: Ambient color rgb triplet.
+ @cvar specCol: Specular color rgb triplet.
+ @cvar mirCol: Mirror color rgb triplet.
+ @cvar R: Red component of L{rgbCol} - [0.0, 1.0].
+ @cvar G: Green component of L{rgbCol} - [0.0, 1.0].
+ @cvar B: Blue component of L{rgbCol} - [0.0, 1.0].
+ @cvar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
+ @cvar amb: Ambient factor - [0.0, 1.0].
+ @cvar emit: Emitting light intensity - [0.0, 1.0].
+ @cvar ref: Reflectivity - [0.0, 1.0].
+ @cvar spec: Specularity - [0.0, 2.0].
+ @cvar specTransp: Specular transparency - [0.0, 1.0].
+ @cvar add: Glow factor - [0.0, 1.0].
+ @cvar zOffset: Artificial Z offset for faces - [0.0, 10.0].
+ @cvar haloSize: Dimension of the halo - [0.0, 100.0].
+ @cvar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
+ @cvar flareBoost: Flare's extra strength - [0.1, 10.0].
+ @cvar haloSeed: To use random values for ring dimension and line location -
+ [0, 255].
+ @cvar flareSeed: Offset in the seed table - [0, 255].
+ @cvar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
+ @cvar hard: Hardness of the specularity - [1, 255].
+ @cvar nFlares: Number of halo subflares - [1, 32].
+ @cvar nStars: Number of points on the halo stars - [3, 50].
+ @cvar nLines: Number of star shaped lines on each halo - [0, 250].
+ @cvar nRings: Number of halo rings - [0, 24].
+ @warning: Most member variables assume values in some [Min, Max] interval.
+ When trying to set them, the given parameter will be clamped to lie in
+ that range: if val < Min, then val = Min, if val > Max, then val = Max.
+ """
+
+ def getName():
+ """
+ Get the name of this Material object.
+ @rtype: string
+ """
+
+ def setName(name):
+ """
+ Set the name of this Material object.
+ @type name: string
+ @param name: The new name.
+ """
+
+ def getMode():
+ """
+ Get this Material's mode flags.
+ @rtype: int
+ @return: B{OR'ed value}. Use the Modes dictionary to check which flags
+ are 'on'.
+
+ Example::
+ import Blender
+ from Blender import Material
+ flags = mymat.getMode()
+ if flags & Material.Modes['HALO']:
+ print "This material is rendered as a halo"
+ else:
+ print "Not a halo"
+ """
+
+ def setMode(m = None, m2 = None, m3 = None, and_so_on = None,
+ up_to_21 = None):
+ """
+ Set this Material's mode flags. Mode strings given are turned 'on'.
+ Those not provided are turned 'off', so mat.setMode() -- without
+ arguments -- turns off all mode flags for Material mat.
+ @type m: string
+ @param m: A mode flag. From 1 to 21 can be set at the same time.
+ """
+
+ def getRGBCol():
+ """
+ Get the rgb color triplet.
+ @rtype: list of 3 floats
+ @return: [r, g, b]
+ """
+
+ def setRGBCol(rgb = None):
+ """
+ Set the rgb color triplet. If B{rgb} is None, set the color to black.
+ @type rgb: three floats or a list of three floats
+ @param rgb: The rgb color values in [0.0, 1.0] as:
+ - a list of three floats: setRGBCol ([r, g, b]) B{or}
+ - three floats as separate parameters: setRGBCol (r,g,b).
+ """
+
+ def getAmbCol():
+ """
+ Get the ambient color triplet.
+ @rtype: list of 3 floats
+ @return: [ambR, ambG, ambB]
+ """
+
+ def setAmbCol(rgb = None):
+ """
+ Set the ambient color triplet. If B{rgb} is None, set the color to black.
+ @type rgb: three floats or a list of three floats
+ @param rgb: The rgb color values in [0.0, 1.0] as:
+ - a list of three floats: setAmbCol ([r, g, b]) B{or}
+ - three floats as separate parameters: setAmbCol (r,g,b).
+ """
+
+ def getSpecCol():
+ """
+ Get the specular color triplet.
+ @rtype: list of 3 floats
+ @return: [specR, specG, specB]
+ """
+
+ def setSpecCol(rgb = None):
+ """
+ Set the specular color triplet. If B{rgb} is None, set the color to black.
+ @type rgb: three floats or a list of three floats
+ @param rgb: The rgb color values in [0.0, 1.0] as:
+ - a list of three floats: setSpecCol ([r, g, b]) B{or}
+ - three floats as separate parameters: setSpecCol (r,g,b).
+ """
+
+ def getMirCol():
+ """
+ Get the mirror color triplet.
+ @rtype: list of 3 floats
+ @return: [mirR, mirG, mirb]
+ """
+
+ def setMirCol(rgb = None):
+ """
+ Set the mirror color triplet. If B{rgb} is None, set the color to black.
+ @type rgb: three floats or a list of three floats
+ @param rgb: The rgb color values in [0.0, 1.0] as:
+ - a list of three floats: setMirCol ([r, g, b]) B{or}
+ - three floats as separate parameters: setMirCol (r,g,b).
+ """
+
+ def getAlpha():
+ """
+ Get the alpha (transparency) value.
+ @rtype: float
+ """
+
+ def setAlpha(alpha):
+ """
+ Set the alpha (transparency) value.
+ @type alpha: float
+ @param alpha: The new value in [0.0, 1.0].
+ """
+
+ def getAmb():
+ """
+ Get the ambient color blend factor.
+ @rtype: float
+ """
+
+ def setAmb(amb):
+ """
+ Set the ambient color blend factor.
+ @type amb: float
+ @param amb: The new value in [0.0, 1.0].
+ """
+
+ def getEmit():
+ """
+ Get the emitting light intensity.
+ @rtype: float
+ """
+
+ def setEmit(emit):
+ """
+ Set the emitting light intensity.
+ @type emit: float
+ @param emit: The new value in [0.0, 1.0].
+ """
+
+ def getRef():
+ """
+ Get the reflectivity value.
+ @rtype: float
+ """
+
+ def setRef(ref):
+ """
+ Set the reflectivity value.
+ @type ref: float
+ @param ref: The new value in [0.0, 1.0].
+ """
+
+ def getSpec():
+ """
+ Get the specularity value.
+ @rtype: float
+ """
+
+ def setSpec(spec):
+ """
+ Set the specularity value.
+ @type spec: float
+ @param spec: The new value in [0.0, 2.0].
+ """
+
+ def getSpecTransp():
+ """
+ Get the specular transparency.
+ @rtype: float
+ """
+
+ def setSpecTransp(spectransp):
+ """
+ Set the specular transparency.
+ @type spectransp: float
+ @param spectransp: The new value in [0.0, 1.0].
+ """
+
+ def getAdd():
+ """
+ Get the glow factor.
+ @rtype: float
+ """
+
+ def setAdd(add):
+ """
+ Set the glow factor.
+ @type add: float
+ @param add: The new value in [0.0, 1.0].
+ """
+
+ def getZOffset():
+ """
+ Get the artificial offset for faces with this Material.
+ @rtype: float
+ """
+
+ def setZOffset(zoffset):
+ """
+ Set the artificial offset for faces with this Material.
+ @type zoffset: float
+ @param zoffset: The new value in [0.0, 10.0].
+ """
+
+ def getHaloSize():
+ """
+ Get the halo size.
+ @rtype: float
+ """
+
+ def setHaloSize(halosize):
+ """
+ Set the halo size.
+ @type halosize: float
+ @param halosize: The new value in [0.0, 100.0].
+ """
+
+ def getHaloSeed():
+ """
+ Get the seed for random ring dimension and line location in halos.
+ @rtype: int
+ """
+
+ def setHaloSeed(haloseed):
+ """
+ Set the seed for random ring dimension and line location in halos.
+ @type haloseed: int
+ @param haloseed: The new value in [0, 255].
+ """
+
+ def getFlareSize():
+ """
+ Get the ratio: flareSize / haloSize.
+ @rtype: float
+ """
+
+ def setFlareSize(flaresize):
+ """
+ Set the ratio: flareSize / haloSize.
+ @type flaresize: float
+ @param flaresize: The new value in [0.1, 25.0].
+ """
+
+ def getFlareSeed():
+ """
+ Get flare's offset in the seed table.
+ @rtype: int
+ """
+
+ def setFlareSeed(flareseed):
+ """
+ Set flare's offset in the seed table.
+ @type flareseed: int
+ @param flareseed: The new value in [0, 255].
+ """
+
+ def getFlareBoost():
+ """
+ Get the flare's extra strength.
+ @rtype: float
+ """
+
+ def setFlareBoost(flareboost):
+ """
+ Set the flare's extra strength.
+ @type flareboost: float
+ @param flareboost: The new value in [0.1, 10.0].
+ """
+
+ def getSubSize():
+ """
+ Get the dimension of subflare, dots and circles.
+ @rtype: float
+ """
+
+ def setSubSize(subsize):
+ """
+ Set the dimension of subflare, dots and circles.
+ @type subsize: float
+ @param subsize: The new value in [0.1, 25.0].
+ """
+
+ def getHardness():
+ """
+ Get the hardness of the specularity.
+ @rtype: int
+ """
+
+ def setHardness(hardness):
+ """
+ Set the hardness of the specularity.
+ @type hardness: int
+ @param hardness: The new value in [1, 255].
+ """
+
+ def getNFlares():
+ """
+ Get the number of halo subflares.
+ @rtype: int
+ """
+
+ def setNFlares(nflares):
+ """
+ Set the number of halo subflares.
+ @type nflares: int
+ @param nflares: The new value in [1, 32].
+ """
+
+ def getNStars():
+ """
+ Get the number of points in the halo stars.
+ @rtype: int
+ """
+
+ def setNStars(nstars):
+ """
+ Set the number of points in the halo stars.
+ @type nstars: int
+ @param nstars: The new value in [3, 50].
+ """
+
+ def getNLines():
+ """
+ Get the number of star shaped lines on each halo.
+ @rtype: int
+ """
+
+ def setNLines(nlines):
+ """
+ Set the number of star shaped lines on each halo.
+ @type nlines: int
+ @param nlines: The new value in [0, 250].
+ """
+
+ def getNRings():
+ """
+ Get the number of rings on each halo.
+ @rtype: int
+ """
+
+ def setNRings(nrings):
+ """
+ Set the number of rings on each halo.
+ @type nrings: int
+ @param nrings: The new value in [0, 24].
+ """