diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2005-09-26 19:06:28 +0400 |
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committer | Joseph Gilbert <ascotan@gmail.com> | 2005-09-26 19:06:28 +0400 |
commit | 9656e8be02972740055f3614590645535840acc9 (patch) | |
tree | 68c2ef13b4a77769a801ecec60fb502a48da1d18 /source/blender/python/api2_2x/doc/Mathutils.py | |
parent | b6ecdb8c354233c33dcd1282ddf8bc7e68120c37 (diff) |
Theeth's mathutils patch
- adds intersections for lines
- triangle area
- tracking quaternion from vector
- some helpful normal calculators
Diffstat (limited to 'source/blender/python/api2_2x/doc/Mathutils.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Mathutils.py | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Mathutils.py b/source/blender/python/api2_2x/doc/Mathutils.py index 0319553c6e6..0255f031ccc 100644 --- a/source/blender/python/api2_2x/doc/Mathutils.py +++ b/source/blender/python/api2_2x/doc/Mathutils.py @@ -39,6 +39,81 @@ def Rand (high = 1, low = 0): @param low: The lower range. """ +def Intersect(vec1, vec2, vec3, ray, orig, clip=1): + """ + Return the intersection between a ray and a triangle, if possible, return None otherwise. + @type vec1: Vector object. + @param vec1: A 3d vector, one corner of the triangle. + @type vec2: Vector object. + @param vec2: A 3d vector, one corner of the triangle. + @type vec3: Vector object. + @param vec3: A 3d vector, one corner of the triangle. + @type ray: Vector object. + @param ray: A 3d vector, the orientation of the ray. + @type orig: Vector object. + @param orig: A 3d vector, the origin of the ray. + @type clip: integer + @param clip: if 0, don't restrict the intersection to the area of the triangle, use the infinite plane defined by the triangle. + @rtype: Vector object + @return: The intersection between a ray and a triangle, if possible, None otherwise. + """ + +def TriangleArea(vec1, vec2, vec3): + """ + Return the area size of the 2D or 3D triangle defined. + @type vec1: Vector object. + @param vec1: A 2d or 3d vector, one corner of the triangle. + @type vec2: Vector object. + @param vec2: A 2d or 3d vector, one corner of the triangle. + @type vec3: Vector object. + @param vec3: A 2d or 3d vector, one corner of the triangle. + @rtype: float + @return: The area size of the 2D or 3D triangle defined. + """ + +def TriangleNormal(vec1, vec2, vec3): + """ + Return the normal of the 3D triangle defined. + @type vec1: Vector object. + @param vec1: A 3d vector, one corner of the triangle. + @type vec2: Vector object. + @param vec2: A 3d vector, one corner of the triangle. + @type vec3: Vector object. + @param vec3: A 3d vector, one corner of the triangle. + @rtype: float + @return: The normal of the 3D triangle defined. + """ + +def QuadNormal(vec1, vec2, vec3, vec4): + """ + Return the normal of the 3D quad defined. + @type vec1: Vector object. + @param vec1: A 3d vector, the first vertex of the quad. + @type vec2: Vector object. + @param vec2: A 3d vector, the second vertex of the quad. + @type vec3: Vector object. + @param vec3: A 3d vector, the third vertex of the quad. + @type vec4: Vector object. + @param vec4: A 3d vector, the fourth vertex of the quad. + @rtype: float + @return: The normal of the 3D quad defined. + """ + +def LineIntersect(vec1, vec2, vec3, vec4): + """ + Return a tuple with the points on each line respectively closest to the other (when both lines intersect, both vector hold the same value). + @type vec1: Vector object. + @param vec1: A 3d vector, one point on the first line. + @type vec2: Vector object. + @param vec2: A 3d vector, another point on the first line. + @type vec3: Vector object. + @param vec3: A 3d vector, one point on the second line. + @type vec4: Vector object. + @param vec4: A 3d vector, another point on the second line. + @rtype: (Vector object, Vector object) + @return: A tuple with the points on each line respectively closest to the other. + """ + def CopyVec(vector): """ Create a copy of the Vector object. @@ -356,6 +431,26 @@ class Vector: Resize the vector to 4d. """ + def toTrackQuat(track, up): + """ + Return a quaternion rotation from the vector and the track and up axis. + @type track: String. + @param track: Possible values: + - "x - x-axis up" + - "y - y-axis up" + - "z - z-axis up" + - "-x - negative x-axis up" + - "-y - negative y-axis up" + - "-z - negative z-axis up" + @type up: String. + @param up: Possible values: + - "x - x-axis up" + - "y - y-axis up" + - "z - z-axis up" + @rtype: Quaternion + @return: Return a quaternion rotation from the vector and the track and up axis. + """ + class Euler: """ The Euler object |