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authorCampbell Barton <ideasman42@gmail.com>2007-01-09 17:06:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-01-09 17:06:25 +0300
commita18275c818790eea3d0d10b0ca0a2cd2211ff9e8 (patch)
tree94b0dfa40910852ecc2695ccb2820df7f8b08fc2 /source/blender/python/api2_2x/doc/Mesh.py
parent3228b58a38a9a3717a4a7ea55e82da8ac190fe85 (diff)
added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Mesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index 8eae6dfe1ae..08b7e306d1d 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -668,6 +668,11 @@ class MFaceSeq:
True, the method will return a list representing the new index for each
face in the input list. If faces are removed as duplicates, None is
inserted in place of the index.
+ @warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list
+ will have their order rotated so that the zero index on in the first or second location in the face
+ When creating face data with UV's or vertex colors, you may need to work around this,
+ either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh
+ that can be removed when your script has finished
"""
def delete(deledges, faces):
@@ -879,6 +884,8 @@ class Mesh:
place for using a directed acyclic graph (DAG) for scene and object
updating, this method may be only temporary and may be removed in future
releases.
+ @warn: Since Blender 2.42 this function has changed, now it wont recalculate
+ vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}.
"""
def findEdges(edges):