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author | Campbell Barton <ideasman42@gmail.com> | 2007-01-09 17:06:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-01-09 17:06:25 +0300 |
commit | a18275c818790eea3d0d10b0ca0a2cd2211ff9e8 (patch) | |
tree | 94b0dfa40910852ecc2695ccb2820df7f8b08fc2 /source/blender/python/api2_2x/doc/Mesh.py | |
parent | 3228b58a38a9a3717a4a7ea55e82da8ac190fe85 (diff) |
added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Mesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Mesh.py | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 8eae6dfe1ae..08b7e306d1d 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -668,6 +668,11 @@ class MFaceSeq: True, the method will return a list representing the new index for each face in the input list. If faces are removed as duplicates, None is inserted in place of the index. + @warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list + will have their order rotated so that the zero index on in the first or second location in the face + When creating face data with UV's or vertex colors, you may need to work around this, + either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh + that can be removed when your script has finished """ def delete(deledges, faces): @@ -879,6 +884,8 @@ class Mesh: place for using a directed acyclic graph (DAG) for scene and object updating, this method may be only temporary and may be removed in future releases. + @warn: Since Blender 2.42 this function has changed, now it wont recalculate + vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}. """ def findEdges(edges): |