diff options
author | Ken Hughes <khughes@pacific.edu> | 2005-10-11 08:09:08 +0400 |
---|---|---|
committer | Ken Hughes <khughes@pacific.edu> | 2005-10-11 08:09:08 +0400 |
commit | 5380db502e6513e6d813bea62867da393a909a10 (patch) | |
tree | c2ec6475ebdff095787792dc68b2a835e9daaf27 /source/blender/python/api2_2x/doc/Mesh.py | |
parent | b970eadedfd9b70ba08a0c99e5f3fac3c31ec1e7 (diff) |
- added Mesh.MVert(); can now create 'thick' vertices which don't wrap mesh
- implemented slice operations (get/set) for vertex list; allows script
writers to manipulate lists of vertices (using 'thick' vertices)
- fixed problem in mesh.faces.extend() which allowed the creation of
"Eeekadoodle" faces
- added mesh.update() method; (possibly) temporary fix to allow updating DAG
Diffstat (limited to 'source/blender/python/api2_2x/doc/Mesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Mesh.py | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 69d557fe6d0..0c0ab3b547a 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -105,11 +105,49 @@ class MVert: each face can be independently mapped to any part of its texture. """ + def __init__(coord): + """ + Create a new MVert object. + + Example:: + v = Blender.Mesh.MVert(1,0,0) + v = Blender.Mesh.MVert(Blender.Mathutils.Vector([1,0,0])) + @type coord: three floats or a Vector object + @param coord: the coordinate values for the new vertex + @rtype: MVert + @return: a new MVert object + """ + class MVertSeq: """ The MVertSeq object =================== This object provides sequence and iterator access to the mesh's vertices. + Access and assignment of single items and slices are also supported. + When a single item in the vertex list is accessed, the operator[] returns + a MVert object which "wraps" the actual vertex in the mesh; changing any + of the vertex's attributes will immediately change the data in the mesh. + When a slice of the vertex list is accessed, however, the operator[] + returns a list of MVert objects which are copies of the mesh's vertex + data. Changes to these objects have no effect on the mesh; they must be + assigned back to the mesh's vertex list. + + Slice assignments cannot change the vertex list size. The size of the + list being assigned must be the same as the specified slice; otherwise an + exception is thrown. + + Example:: + import Blender + from Blender import Mesh + + me = Mesh.Get("Plane") # get the mesh data called "Plane" + vert = me.verts[0] # vert accesses actual mesh data + vert.co[0] += 2 # change the vertex's X location + pvert = me.verts[-2:] # pvert is COPY of mesh's last two verts + pvert[0].co[0] += 2 # change the vertex's X location + pvert[1].co[0] += 2 # change the vertex's X location + me.verts[-1] = pvert[1] # put change to second vertex into mesh + """ def extend(coords): @@ -410,3 +448,11 @@ class Mesh: @param object: The Blender Object linked to the mesh. """ + def update(): + """ + Update display lists after changes to mesh. B{Note}: with changes taking + place for using a directed acyclic graph (DAG) for scene and object + updating, this method may be only temporary and may be removed in future + releases. + """ + |