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author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-09-09 05:31:10 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-09-09 05:31:10 +0400 |
commit | 039a8c95f3a9536b7e919fc5a55ddf864dd78d1c (patch) | |
tree | 8e182dcc31b9774c756901510ad3c8e66fd54edc /source/blender/python/api2_2x/doc/NMesh.py | |
parent | 34ae14778c183762069c2596705ae3ad88c0119f (diff) |
BPython:
- Pontus Lidman contributed a new module: Blender.Key + access to key objects from NMesh, Lattice and Curve + docs (thanks and sorry for taking so long to check/commit the patch!)
- Allowing EVENT spacehandlers to call the file selector (scriptlinks in general are not allowed, but this special case should be able to). Requested by Paolo Colombo (thanks!)
- tiny doc update (Ken Hughes pointed an error in the space handlers example)
I didn't have time to update the Key module to follow the current bpython design, will do that later and also test it better than I did.
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/NMesh.py | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py index 2fa2de747af..6f6666b24f7 100644 --- a/source/blender/python/api2_2x/doc/NMesh.py +++ b/source/blender/python/api2_2x/doc/NMesh.py @@ -357,6 +357,7 @@ class NMesh: @ivar mode: The mode flags for this mesh. See L{setMode}. @ivar subDivLevels: The [display, rendering] subdivision levels in [1, 6]. @ivar maxSmoothAngle: The max angle for auto smoothing. See L{setMode}. + @cvar key: The L{Key.Key} object attached to this mesh, if any. """ def addEdge(v1, v2): @@ -532,6 +533,13 @@ class NMesh: and its weight is a float value. """ + def getKey(): + """ + Get the Key object representing the Vertex Keys (absolute or + relative) assigned to this mesh. + @rtype: L{Key.Key} object or None + """ + def insertKey(frame = None, type = 'relative'): """ Insert a mesh key at the given frame. Remember to L{update} the nmesh |