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authorKen Hughes <khughes@pacific.edu>2005-10-21 21:20:54 +0400
committerKen Hughes <khughes@pacific.edu>2005-10-21 21:20:54 +0400
commit233ee5adb7ec881f0d76fcf6ccb51d94b6260e69 (patch)
tree6481e5c60e5f9d08a1c5b3d1e09991605cf08a6c /source/blender/python/api2_2x/doc/NMesh.py
parenta5c32e13535acf42d0e44a77b29e0b4882164d57 (diff)
- documentation updates:
-- add Key module to index page -- include cross references for Object.colbits in material descriptions within Object, NMesh and Mesh modules
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index 301c9398188..26f72b05648 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -447,6 +447,9 @@ class NMesh:
@note: if a user goes to the material buttons window and removes some
mesh's link to a material, that material slot becomes empty.
Previously such materials were ignored.
+ @note: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
+ for each object in order for these materials to be used instead of
+ the object's materials.
"""
def setMaterials(matlist):
@@ -457,6 +460,9 @@ class NMesh:
@type matlist: list of materials
@param matlist: a list with materials, None's also accepted (they become
empty material slots in Blender.
+ @note: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
+ for each object in order for these materials to be used instead of
+ the object's materials.
"""
def hasVertexColours(flag = None):