diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-07-13 20:28:17 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-07-13 20:28:17 +0400 |
commit | 9cb79c6534ae4a1c51571d59fe93d41706cd2dc3 (patch) | |
tree | 5c87e1c30b9efe4f778969dbcd51badaa347cb21 /source/blender/python/api2_2x/doc/NMesh.py | |
parent | 08b6d716b0d09a95cd793f61736866e12f8dc01a (diff) |
Exppython:
- "last minute" updates to documentation and two modules.
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/NMesh.py | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py index d1ffc0059c4..d0e4a903c3e 100644 --- a/source/blender/python/api2_2x/doc/NMesh.py +++ b/source/blender/python/api2_2x/doc/NMesh.py @@ -27,11 +27,11 @@ Example:: @type FaceFlags: readonly dictionary @type FaceModes: readonly dictionary @type FaceTranspModes: readonly dictionary -@var FaceFlags: The available face selection flags: +@var FaceFlags: The available face selection flags. - SELECT - selected. - HIDE - hidden. - ACTIVE - the active face. -@var FaceModes: The available face modes: +@var FaceModes: The available face modes. - ALL - set all modes at once. - BILLBOARD - always orient after camera. - HALO - halo face, always point to camera. @@ -45,8 +45,8 @@ Example:: - TEX - has texture image. - TILES - uses tiled image. - TWOSIDE - two-sided face. -@var FaceTranspModes: Note: these are ENUMS, they can't be combined (and'ed, - or'ed, etc) like a bit vector. The available face transparency modes: +@var FaceTranspModes: The available face transparency modes. Note: these are + ENUMS, they can't be combined (and'ed, or'ed, etc) like a bit vector. - SOLID - draw solid. - ADD - add to background (halo). - ALPHA - draw with transparency. @@ -270,7 +270,9 @@ class NMesh : def insertKey(frame = None): """ - Insert a mesh key at the given frame. + Insert a mesh key at the given frame. Remember to L{update} the nmesh + before doing this, or changes in the vertices won't be updated in the + Blender mesh. @type frame: int @param frame: The Scene frame where the mesh key should be inserted. If None, the current frame is used. |