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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-25 20:55:45 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-25 20:55:45 +0400
commitc50e3f374fe08713b573559904c5f53d852c5e13 (patch)
treec5bc2eb290f96c6ad4916de6f5b15c57ffcb79a7 /source/blender/python/api2_2x/doc/NMesh.py
parentfe9336eb880a1a97121e5f2a6a94c93870d4549b (diff)
BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it; - new functions in Window module; - doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates; - small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien. Other files: - radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts; - drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode. Script: updated bevel_center by Loic Berthe.
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index 992ed27a4bf..322323ca733 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -392,10 +392,13 @@ class NMesh:
"""
Update the mesh in Blender. The changes made are put back to the mesh in
Blender, if available, or put in a newly created mesh object if this NMesh
- wasn't linked to one, yet.
+ wasn't already linked to one.
@type recalc_normals: int
@param recalc_normals: If given and equal to 1, the vertex normals are
recalculated.
+ @note: if your mesh disappears after it's updated, try
+ L{Object.Object.makeDisplayList}. 'Subsurf' meshes (see L{getMode},
+ L{setMode}) need their display lists updated, too.
"""
def getMode():