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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-25 20:55:45 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-25 20:55:45 +0400 |
commit | c50e3f374fe08713b573559904c5f53d852c5e13 (patch) | |
tree | c5bc2eb290f96c6ad4916de6f5b15c57ffcb79a7 /source/blender/python/api2_2x/doc/NMesh.py | |
parent | fe9336eb880a1a97121e5f2a6a94c93870d4549b (diff) |
BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.
Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.
Script: updated bevel_center by Loic Berthe.
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/NMesh.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py index 992ed27a4bf..322323ca733 100644 --- a/source/blender/python/api2_2x/doc/NMesh.py +++ b/source/blender/python/api2_2x/doc/NMesh.py @@ -392,10 +392,13 @@ class NMesh: """ Update the mesh in Blender. The changes made are put back to the mesh in Blender, if available, or put in a newly created mesh object if this NMesh - wasn't linked to one, yet. + wasn't already linked to one. @type recalc_normals: int @param recalc_normals: If given and equal to 1, the vertex normals are recalculated. + @note: if your mesh disappears after it's updated, try + L{Object.Object.makeDisplayList}. 'Subsurf' meshes (see L{getMode}, + L{setMode}) need their display lists updated, too. """ def getMode(): |