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authorWillian Padovani Germano <wpgermano@gmail.com>2003-07-22 04:27:03 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-07-22 04:27:03 +0400
commitde608898659ea46b1c8dd590cfcd405dc85ccb3f (patch)
tree00ce951d22fea2bd15725325b3e26e104636aa3b /source/blender/python/api2_2x/doc/NMesh.py
parent9a5cf3cb6679c111794856f038231eab1976826e (diff)
Exppython docs:
- Updates and fixes to the documentation files, only, no code involved.
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index b66fc0b19f0..37bc15b2d59 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -280,6 +280,12 @@ class NMesh :
@type frame: int
@param frame: The Scene frame where the mesh key should be inserted. If
None, the current frame is used.
+ @warn: This and L{removeAllKeys} were included in this release only to
+ make accessing vertex keys possible, but are not a proper solution.
+ For example, it seems that 'frame' should be kept in the range [1, 100]
+ (the curves can be manually tweaked in the Ipo Curve Editor window in
+ Blender itself later). In the future a complete Key module should be
+ created.
"""
def removeAllKeys():