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author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-22 11:22:34 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-22 11:22:34 +0400 |
commit | 2f3dbcc5b75922bdb0847fce5ce8a15d35443314 (patch) | |
tree | 189bc4fcd2a90f7c3085c68dd1f10051ce4cd797 /source/blender/python/api2_2x/doc/Scene.py | |
parent | ae2acbf49bf4370c07f165f30ea38f4a9c825fe4 (diff) |
BPython bug fixes:
- bug #2033 reported by Ken Hughes: Vertices of mesh parented to lattice is scaled incorrectly:
https://projects.blender.org/tracker/?func=detail&aid=2033&group_id=9&atid=125
- bug #2211 reported by German Alonso Tamayo (servivo): Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
(#2211's hang was already fixed with previous commit, but this way should work better)
- doc updates (Ken reported missing info about Render slinks, thanks).
Diffstat (limited to 'source/blender/python/api2_2x/doc/Scene.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Scene.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py index f722b772184..d9846086317 100644 --- a/source/blender/python/api2_2x/doc/Scene.py +++ b/source/blender/python/api2_2x/doc/Scene.py @@ -236,7 +236,7 @@ class Scene: """ Get a list with this Scene's script links of type 'event'. @type event: string - @param event: "FrameChanged", "OnLoad", "OnSave" or "Redraw". + @param event: "FrameChanged", "OnLoad", "OnSave", "Redraw" or "Render". @rtype: list @return: a list with Blender L{Text} names (the script links of the given 'event' type) or None if there are no script links at all. @@ -256,7 +256,7 @@ class Scene: @type text: string @param text: the name of an existing Blender L{Text}. @type event: string - @param event: "FrameChanged", "OnLoad", "OnSave" or "Redraw". + @param event: "FrameChanged", "OnLoad", "OnSave", "Redraw" or "Render". """ def play (mode = 0, win = '<VIEW3D>'): |