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author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-20 09:14:03 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-05-20 09:14:03 +0400 |
commit | 8f080e024f51d06e2de42b759f065a2f50fa7ecc (patch) | |
tree | fce00186d3ac6bf116f37b79bf70a0035a3ab765 /source/blender/python/api2_2x/doc/Scene.py | |
parent | fcadf9cc349a83a22cd86d4089a49ee4c3cfa3f8 (diff) |
BPython: bug fixes / patches from trackers
(excuse me for not committing earlier)
Patches by Ken Hughes (thanks for all bug fixes!):
1) Setting a scene's MapOld and MapNew values in python does nothing:
bug #2566 submitted by Dominic Agoro-Ombaka (dmao):
https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125
patch #2571:
https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127
2) Calling the file selector after setting the progress bar crashes Blender:
bug #2418 submitted by Alessandro Garosi (brandano):
https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125
patch #2568:
https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127
3) Menus always generate same event when canceled:
bug #2429 submitted by Campbell Barton:
https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125
patch #2579:
https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127
4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
bug #2211 reported by German Alonso Tamayo (servivo):
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
patch #2580
#https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127
About bug #2033, I'm still looking at it, committing a small fix now.
=====
Patches by Campbell Barton (thanks!):
#2482: BGL pydocs fix broken links
https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127
#2426: Large text in Draw.Text and Draw.GetStreingWidth
https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127
#2521: scene.getActiveObject()
https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127
#2523: NMesh.GetNames()
https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127
- docs also updated
Diffstat (limited to 'source/blender/python/api2_2x/doc/Scene.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Scene.py | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py index 815084b72e9..f722b772184 100644 --- a/source/blender/python/api2_2x/doc/Scene.py +++ b/source/blender/python/api2_2x/doc/Scene.py @@ -7,6 +7,7 @@ B{New}: - L{Scene.clearScriptLinks} accepts a parameter now. - L{Scene.getLayers}, L{Scene.setLayers} and the L{layers<Scene.layers>} and L{Layers<Scene.Layers>} Scene attributes. + - L{Scene.getActiveObject} method. Scene ===== @@ -189,6 +190,20 @@ class Scene: particular scene. """ + def getActiveObject(): + """ + Get this scene's active object. + @note: the active object, if selected, can also be retrieved with + L{Object.GetSelected} -- it is the first item in the returned + list. But even when no object is selected in Blender, there can be + an active one (if the user enters editmode, for example, this is the + object that should become available for edition). So what makes this + scene method different from C{Object.GetSelected()[0]} is that it can + return the active object even when no objects are selected. + @rtype: Blender Object or None + @return: the active object or None if not available. + """ + def getCurrentCamera(): """ Get the currently active Camera for this Scene. |