diff options
author | Stephen Swaney <sswaney@centurytel.net> | 2005-06-15 10:22:26 +0400 |
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committer | Stephen Swaney <sswaney@centurytel.net> | 2005-06-15 10:22:26 +0400 |
commit | 401dfba3051856906c487c4adb85b09358d57f7d (patch) | |
tree | d6e2358d847bc8385756f17655248751e5a11dc0 /source/blender/python/api2_2x/doc/Scene.py | |
parent | 7eee2e7f8a38aa72695f13a21fe82906a6104cda (diff) |
Changes to Documentation Format ONLY.v2.37a
no executable code.
Martin noticed many of our bpy instance variables were
incorrectly marked as class variables in the doc. This
commit essentially changes the title of sections of the doc
from Class Variables to Instance Variables. Now that we are
adding class or module dictionaries for constants, etc. this is
a distinction worth making. Plus it is right.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Scene.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Scene.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py index d9846086317..8314c2beaa7 100644 --- a/source/blender/python/api2_2x/doc/Scene.py +++ b/source/blender/python/api2_2x/doc/Scene.py @@ -80,9 +80,9 @@ class Scene: ================ This object gives access to Scene data in Blender. @type name: string - @cvar name: The Scene name. + @ivar name: The Scene name. @type Layers: integer (bitmask) - @cvar Layers: The Scene layers (check also the easier to use + @ivar Layers: The Scene layers (check also the easier to use L{layers<Scene.Scene.layers>}). This value is a bitmask with at least one position set for the 20 possible layers starting from the low order bit. The easiest way to deal with these values in in hexadecimal @@ -94,7 +94,7 @@ class Scene: After setting the Layers value, the interface (at least the 3d View and the Buttons window) needs to be redrawn to show the changes. @type layers: list of integers - @cvar layers: The Scene layers (check also L{Layers<Scene.Scene.Layers>}). + @ivar layers: The Scene layers (check also L{Layers<Scene.Scene.Layers>}). This attribute accepts and returns a list of integer values in the range [1, 20]. Example:: |