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authorWillian Padovani Germano <wpgermano@gmail.com>2005-04-21 23:44:52 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-04-21 23:44:52 +0400
commit589ce4a005ce16c5a628cd51819e20623a23c891 (patch)
tree111a9dc91ad3f1843694d47aaf8eb66c1358820d /source/blender/python/api2_2x/doc/Scene.py
parentc5214c15716715cd513e1d2b61433784eb64b617 (diff)
BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers). - finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts. - doc updates and fixes (JMS reported a problem in nmesh.transform() example code). Thanks all who contributed.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Scene.py')
-rw-r--r--source/blender/python/api2_2x/doc/Scene.py59
1 files changed, 54 insertions, 5 deletions
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py
index 692aea93f7d..815084b72e9 100644
--- a/source/blender/python/api2_2x/doc/Scene.py
+++ b/source/blender/python/api2_2x/doc/Scene.py
@@ -3,7 +3,10 @@
"""
The Blender.Scene submodule.
-B{New}: OnSave script link event: L{Scene.getScriptLinks}.
+B{New}:
+ - L{Scene.clearScriptLinks} accepts a parameter now.
+ - L{Scene.getLayers}, L{Scene.setLayers} and the L{layers<Scene.layers>} and
+ L{Layers<Scene.Layers>} Scene attributes.
Scene
=====
@@ -75,7 +78,28 @@ class Scene:
The Scene object
================
This object gives access to Scene data in Blender.
+ @type name: string
@cvar name: The Scene name.
+ @type Layers: integer (bitmask)
+ @cvar Layers: The Scene layers (check also the easier to use
+ L{layers<Scene.Scene.layers>}). This value is a bitmask with at least
+ one position set for the 20 possible layers starting from the low order
+ bit. The easiest way to deal with these values in in hexadecimal
+ notation.
+ Example::
+ scene.Layers = 0x04 # sets layer 3 ( bit pattern 0100 )
+ scene.Layers |= 0x01
+ print scene.Layers # will print: 5 ( meaning bit pattern 0101)
+ After setting the Layers value, the interface (at least the 3d View and
+ the Buttons window) needs to be redrawn to show the changes.
+ @type layers: list of integers
+ @cvar layers: The Scene layers (check also L{Layers<Scene.Scene.Layers>}).
+ This attribute accepts and returns a list of integer values in the
+ range [1, 20].
+ Example::
+ scene.layers = [3] # set layer 3
+ scene.layers = scene.layers.append(1)
+ print scene.layers # will print: [1, 3]
"""
def getName():
@@ -91,6 +115,25 @@ class Scene:
@param name: The new name.
"""
+ def getLayers():
+ """
+ Get the layers set for this Scene.
+ @rtype: list of integers
+ @return: a list where each number means the layer with that number is
+ set.
+ """
+
+ def setLayers(layers):
+ """
+ Set the visible layers for this scene.
+ @type layers: list of integers
+ @param layers: a list of integers in the range [1, 20], where each available
+ index makes the layer with that number visible.
+ @note: if this Scene is the current one, the 3D View layers are also
+ updated, but the screen needs to be redrawn (at least 3D Views and
+ Buttons windows) for the changes to be seen.
+ """
+
def copy(duplicate_objects = 1):
"""
Make a copy of this Scene.
@@ -139,6 +182,11 @@ class Scene:
Get all objects linked to this Scene.
@rtype: list of Blender Objects
@return: A list with all Blender Objects linked to this Scene.
+ @note: L{Object.Get} will return all objects currently in Blender, which
+ means all objects from all available scenes. In most cases (exporter
+ scripts, for example), it's probably better to use this
+ scene.GetChildren instead, since it will only access objects from this
+ particular scene.
"""
def getCurrentCamera():
@@ -179,11 +227,12 @@ class Scene:
'event' type) or None if there are no script links at all.
"""
- def clearScriptLinks ():
+ def clearScriptLinks (links = None):
"""
- Delete all this Scene's script links.
- @rtype: bool
- @return: 0 if some internal problem occurred or 1 if successful.
+ Delete script links from this Scene. If no list is specified, all
+ script links are deleted.
+ @type links: list of strings
+ @param links: None (default) or a list of Blender L{Text} names.
"""
def addScriptLink (text, event):