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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-03 09:17:04 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-03 09:17:04 +0400 |
commit | 928282772051eadd29b26a43b4c217ebf06d0ba9 (patch) | |
tree | 36e2a9906ed924e962554df716d30f0ad1bce798 /source/blender/python/api2_2x/doc/Scene.py | |
parent | 90d4f7a3c1f6f789df61f348f974813a260014f5 (diff) |
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
Diffstat (limited to 'source/blender/python/api2_2x/doc/Scene.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Scene.py | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Scene.py b/source/blender/python/api2_2x/doc/Scene.py index 232ce33d567..1d84b95a229 100644 --- a/source/blender/python/api2_2x/doc/Scene.py +++ b/source/blender/python/api2_2x/doc/Scene.py @@ -3,7 +3,7 @@ """ The Blender.Scene submodule. -B{New}: scriptLink methods: L{Scene.getScriptLinks}, ... +B{New}: L{Scene.play}, scriptLink methods: L{Scene.getScriptLinks}, ... Scene ===== @@ -219,3 +219,24 @@ class Scene: @type event: string @param event: "FrameChanged", "OnLoad" or "Redraw". """ + + def play (mode = 0, win = '<VIEW3D>'): + """ + Play a realtime animation. This is the "Play Back Animation" function in + Blender, different from playing a sequence of rendered images (for that + check L{Render.RenderData.play}). + @type mode: int + @param mode: controls playing: + - 0: keep playing in the biggest 'win' window; + - 1: keep playing in all 'win', VIEW3D and SEQ windows; + - 2: play once in the biggest VIEW3D; + - 3: play once in all 'win', VIEW3D and SEQ windows. + @type win: int + @param win: window type, see L{Window.Types}. Only some of them are + meaningful here: VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But the others + are also accepted, since this function can be used simply as an + interruptible timer. If 'win' is not visible or invalid, VIEW3D is + tried, then any bigger visible window. + @rtype: bool + @return: 0 on normal exit or 1 when play back is canceled by user input. + """ |