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authorCampbell Barton <ideasman42@gmail.com>2007-01-13 08:06:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-01-13 08:06:28 +0300
commita935c48fec910f67ba3679e295d9e35fe44ce214 (patch)
treee82ec40dd003e6ec67decc7d44ae09c7653af7cf /source/blender/python/api2_2x/doc/Texture.py
parent156ac69aad5babbe7c610dfed1a8d808b4b58fb7 (diff)
added stress and tangent to MTex and texture mapping dict
Diffstat (limited to 'source/blender/python/api2_2x/doc/Texture.py')
-rw-r--r--source/blender/python/api2_2x/doc/Texture.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Texture.py b/source/blender/python/api2_2x/doc/Texture.py
index bd946298567..ab10299349f 100644
--- a/source/blender/python/api2_2x/doc/Texture.py
+++ b/source/blender/python/api2_2x/doc/Texture.py
@@ -200,6 +200,8 @@ Example::
- WIN - Use screen coordinates as texture coordinates
- VIEW - Pass camera view vector on to the texture (World texture only!)
- STICK - Use mesh sticky coordinates for the texture coordinates
+ - STRESS - Use mesh stress coordinates for the texture coordinates
+ - TANGENT - Use mesh tangent coordinates for the texture coordinates
@type TexCo: readonly dictionary
@var MapTo: Flags for MTex.mapto.