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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-18 01:11:05 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-18 01:11:05 +0300
commit417687c4ff052fccd6b8da3931fc85d231504773 (patch)
tree1e9c24c917ad26ce61f59e299f86bd24b1ac6754 /source/blender/python/api2_2x/doc
parentb7cf0ecbf6550d2c2293ea74c7c4950572c3a68f (diff)
Bugfix: yafray number of processors was not properly initialized, and
could be 0, hanging yafray. This commits removes the separate yafray number of processor setting and simply using the blender threads button, there is no reason for a separate setting.
Diffstat (limited to 'source/blender/python/api2_2x/doc')
-rw-r--r--source/blender/python/api2_2x/doc/Render.py11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/python/api2_2x/doc/Render.py b/source/blender/python/api2_2x/doc/Render.py
index 255ec4825e5..d0d9f7280d6 100644
--- a/source/blender/python/api2_2x/doc/Render.py
+++ b/source/blender/python/api2_2x/doc/Render.py
@@ -369,8 +369,6 @@ class RenderData:
@type yafrayAntiAliasingPixelSize: float [1.0, 2.0]
@ivar yafrayAntiAliasingThreshold: Anti-aliasing threshold.
@type yafrayAntiAliasingThreshold: float [0.05, 1.0]
- @ivar yafrayNumberOfProcessors: Number of processors to use.
- @type yafrayNumberOfProcessors: int [1, 8]
@ivar yafrayGICache: Cache occlusion/irradiance samples (faster).
@type yafrayGICache: boolean
@ivar yafrayGICacheBumpNormals: Enable/disable bumpnormals for cache.
@@ -1118,15 +1116,6 @@ class RenderData:
@return: Current exposure adjustment for the scene.
"""
- def yafrayProcessorCount(count = None):
- """
- Get/set number of processors to use.
- @type count: int (optional)
- @param count: must be between 1 - 8
- @rtype: int (if prototype is empty)
- @return: Current number of processors for the scene.
- """
-
def enableGameFrameStretch():
"""
Enable stretch or squeeze the viewport to fill the display window.