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authorCampbell Barton <ideasman42@gmail.com>2007-11-09 13:29:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-11-09 13:29:19 +0300
commitddf2336084e7d9c2b1b07897acca2db5cb02fc95 (patch)
tree253150e45d2ee42f997219eae382871fa5ef113b /source/blender/python/api2_2x/doc
parent95661081f9e25011a91e6263e83501ad74085bf8 (diff)
curve2tree - animation settings - speed and magnitude
Python api - texture.evaluate can now accept tuples of numbers as well as vectors
Diffstat (limited to 'source/blender/python/api2_2x/doc')
-rw-r--r--source/blender/python/api2_2x/doc/Texture.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Texture.py b/source/blender/python/api2_2x/doc/Texture.py
index 004cd2df274..823f34b14bd 100644
--- a/source/blender/python/api2_2x/doc/Texture.py
+++ b/source/blender/python/api2_2x/doc/Texture.py
@@ -480,7 +480,7 @@ class Texture:
The return value is a 4D vector where (x,y,z,w) are (red, green, blue, intensity)
For greyscale textures, often intensity only will be used.
- @type coord: vector
+ @type coord: vector or tuple of 3 numbers
"""
import id_generics