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authorCampbell Barton <ideasman42@gmail.com>2007-06-08 19:41:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-06-08 19:41:31 +0400
commit3db1a55b2ddadaa6a0f14db338a3840927878e2e (patch)
tree475ed00dd898ccb6bc9b5175258fc7820696bc3f /source/blender/python/api2_2x/doc
parentd1711b39729230aeb09f824a44c9303eb07d9363 (diff)
added an optional window ID arg to Window.ViewLayers so you can set the layer for each viewport.
Diffstat (limited to 'source/blender/python/api2_2x/doc')
-rw-r--r--source/blender/python/api2_2x/doc/Window.py6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Window.py b/source/blender/python/api2_2x/doc/Window.py
index 7624a983e79..d59b5ec9fa6 100644
--- a/source/blender/python/api2_2x/doc/Window.py
+++ b/source/blender/python/api2_2x/doc/Window.py
@@ -284,13 +284,17 @@ def EditMode(enable = -1, undo_msg = 'From script', undo = 1):
because the normal mesh will be rebuilt based on its unchanged edit mesh.
"""
-def ViewLayers (layers = []):
+def ViewLayers (layers = [], winid = None):
"""
Get and optionally set the currently visible layers in all 3d Views.
@type layers: list of ints
@param layers: a list with indexes of the layers that will be visible. Each
index must be in the range [1, 20]. If not given or equal to [], the
function simply returns the visible ones without changing anything.
+ @type winid: window id from as redurned by GetScreenInfo
+ @param winid: An optional argument to set the layer of a window
+ rather then setting the scene layers. For this to display in the 3d view
+ the layer lock must be disabled (unlocked).
@rtype: list of ints
@return: the currently visible layers.
"""