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authorWillian Padovani Germano <wpgermano@gmail.com>2004-08-17 08:26:00 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-08-17 08:26:00 +0400
commit446e1fae7c14cd4b5035d447c5b011f6fab9e806 (patch)
tree1c9cbf850f59111d6c1d38dfd8ed021934743c94 /source/blender/python/api2_2x/gen_utils.c
parent5a39312392858daafa6b05664a1cc03971f9ca42 (diff)
** Note: two new files added, projectfiles will need an update.
Scripts: Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer. BPython: - Finally committed pending contributions: Chris Keith wrote the Blender.Sound module -- still some testing to do this week; Joseph (joeedh) added the OnLoad scene script event; Satish Goda added 6 GLU functions to Blender.BGL. Great additions, thanks all! - Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string"); - Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script. - doc updates.
Diffstat (limited to 'source/blender/python/api2_2x/gen_utils.c')
-rw-r--r--source/blender/python/api2_2x/gen_utils.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/gen_utils.c b/source/blender/python/api2_2x/gen_utils.c
index 3f8ff62cee2..8072e70fa11 100644
--- a/source/blender/python/api2_2x/gen_utils.c
+++ b/source/blender/python/api2_2x/gen_utils.c
@@ -130,6 +130,8 @@ char * event_to_name(short event)
return "FrameChanged";
case SCRIPT_ONLOAD:
return "OnLoad";
+ case SCRIPT_ONSAVE:
+ return "OnSave";
case SCRIPT_REDRAW:
return "Redraw";
default:
@@ -272,9 +274,11 @@ PyObject *EXPP_getScriptLinks (ScriptLink *slink, PyObject *args, int is_scene)
event = SCRIPT_REDRAW;
else if (is_scene && !strcmp(eventname, "OnLoad"))
event = SCRIPT_ONLOAD;
+ else if (is_scene && !strcmp(eventname, "OnSave"))
+ event = SCRIPT_ONSAVE;
else
return EXPP_ReturnPyObjError (PyExc_AttributeError,
- "invalid event name.");
+ "invalid event name");
for (i = 0; i < slink->totscript; i++) {
if ((slink->flag[i] == event) && slink->scripts[i])
@@ -335,6 +339,8 @@ int EXPP_addScriptLink (ScriptLink *slink, PyObject *args, int is_scene)
event = SCRIPT_REDRAW;
else if (is_scene && !strcmp(eventname, "OnLoad"))
event = SCRIPT_ONLOAD;
+ else if (is_scene && !strcmp(eventname, "OnSave"))
+ event = SCRIPT_ONSAVE;
else
return EXPP_ReturnIntError (PyExc_AttributeError,
"invalid event name.");