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authorWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
commit49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch)
tree44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/python/api2_2x/gen_utils.h
parent6653af79142aa929eb3d131f8fced363b2c4b828 (diff)
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script - add a new dna struct: Script - add these two properly everywhere they are meant to It's not a tiny commit, but most of it is ground work for what is still to be done. Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/python/api2_2x/gen_utils.h')
-rw-r--r--source/blender/python/api2_2x/gen_utils.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/gen_utils.h b/source/blender/python/api2_2x/gen_utils.h
index 6c487c07489..161eea4de9c 100644
--- a/source/blender/python/api2_2x/gen_utils.h
+++ b/source/blender/python/api2_2x/gen_utils.h
@@ -33,6 +33,8 @@
#define EXPP_gen_utils_h
#include <Python.h>
+#include "compile.h"
+#include "eval.h" /* for PyEval_GetLocals */
#include <stdio.h>
#include <string.h>
@@ -41,6 +43,7 @@
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_material_types.h>
+#include <DNA_script_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_listBase.h>
@@ -63,7 +66,6 @@ int EXPP_ReturnIntError (PyObject *type, char *error_msg);
int EXPP_check_sequence_consistency (PyObject *seq, PyTypeObject *against);
PyObject *EXPP_tuple_repr(PyObject *self, int size);
-
/* mapping utilities - see Texture.c for an example of how to use these */
typedef struct {
const char *sval;