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authorWillian Padovani Germano <wpgermano@gmail.com>2004-09-21 09:28:17 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-09-21 09:28:17 +0400
commite7d3039d127d8bb4a57c6baeb883d0cf32fd21f3 (patch)
treece33cb6959dc1c17e979ed68ff6ed4a098874b53 /source/blender/python/api2_2x/gen_utils.h
parente5e621ad242824d2fb3be4a05425a3970bd9c1ae (diff)
- Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs; - Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal'); - tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing): http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125 added the call in drawview.c, in drawview3dspace(). This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too. Anyway, this is still a test. The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once. - Window.Theme: new submodule, to get/set theme options in Blender; - Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu). There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
Diffstat (limited to 'source/blender/python/api2_2x/gen_utils.h')
-rw-r--r--source/blender/python/api2_2x/gen_utils.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/python/api2_2x/gen_utils.h b/source/blender/python/api2_2x/gen_utils.h
index cb17d4bb05e..8ef41114ffb 100644
--- a/source/blender/python/api2_2x/gen_utils.h
+++ b/source/blender/python/api2_2x/gen_utils.h
@@ -60,7 +60,7 @@ PyObject *PythonIncRef (PyObject *object);
char * event_to_name (short event);
float EXPP_ClampFloat (float value, float min, float max);
-int EXPP_ClampInt (int value, int min, int max);
+int EXPP_ClampInt (int value, int min, int max);
PyObject *EXPP_incr_ret (PyObject *object);
PyObject *EXPP_ReturnPyObjError (PyObject * type, char * error_msg);
@@ -71,17 +71,19 @@ PyObject *EXPP_tuple_repr(PyObject *self, int size);
/* mapping utilities - see Texture.c for an example of how to use these */
typedef struct {
- const char *sval;
- int ival;
+ const char *sval;
+ int ival;
} EXPP_map_pair;
/* maps must end with a pair that has NULL as sval */
int EXPP_map_getIntVal (const EXPP_map_pair *map,
- const char *sval, int *ival);
+ const char *sval, int *ival);
+int EXPP_map_case_getIntVal (const EXPP_map_pair *map,
+ const char *sval, int *ival);
int EXPP_map_getShortVal (const EXPP_map_pair *map,
- const char *sval, short *ival);
+ const char *sval, short *ival);
int EXPP_map_getStrVal (const EXPP_map_pair *map,
- int ival, const char **sval);
+ int ival, const char **sval);
/* scriplinks-related: */
PyObject *EXPP_getScriptLinks (ScriptLink *slink, PyObject *args, int is_scene);