diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-04-21 23:44:52 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-04-21 23:44:52 +0400 |
commit | 589ce4a005ce16c5a628cd51819e20623a23c891 (patch) | |
tree | 111a9dc91ad3f1843694d47aaf8eb66c1358820d /source/blender/python/api2_2x/gen_utils.h | |
parent | c5214c15716715cd513e1d2b61433784eb64b617 (diff) |
BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).
Thanks all who contributed.
Diffstat (limited to 'source/blender/python/api2_2x/gen_utils.h')
-rw-r--r-- | source/blender/python/api2_2x/gen_utils.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/python/api2_2x/gen_utils.h b/source/blender/python/api2_2x/gen_utils.h index e2c1dfe82a0..235e0c5e8ce 100644 --- a/source/blender/python/api2_2x/gen_utils.h +++ b/source/blender/python/api2_2x/gen_utils.h @@ -89,10 +89,9 @@ int EXPP_map_getStrVal( const EXPP_map_pair * map, int ival, const char **sval ); /* scriplinks-related: */ -PyObject *EXPP_getScriptLinks( ScriptLink * slink, PyObject * args, - int is_scene ); -int EXPP_clearScriptLinks( ScriptLink * slink ); -int EXPP_addScriptLink( ScriptLink * slink, PyObject * args, int is_scene ); +PyObject *EXPP_getScriptLinks(ScriptLink *slink, PyObject *args, int is_scene); +PyObject *EXPP_addScriptLink(ScriptLink *slink, PyObject *args, int is_scene); +PyObject *EXPP_clearScriptLinks(ScriptLink *slink, PyObject *args); /* this queues redraws if we're not in background mode: */ void EXPP_allqueue(unsigned short event, short val); |