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authorKen Hughes <khughes@pacific.edu>2006-05-25 20:45:24 +0400
committerKen Hughes <khughes@pacific.edu>2006-05-25 20:45:24 +0400
commit48033e00c44c0ff5aab055f6ecfe833b7f688856 (patch)
tree18262846584b26a0c53612e1d5bce719041b940b /source/blender/python/api2_2x/meshPrimitive.c
parent1b2d9b5ade184d26679b3b4f2e09f27d84b9fd39 (diff)
===Python API===
Fulfilling a very old feature request: a new Mesh Primitives module is introduced, which gives script writers access to the Blender mesh datablocks created from the "Add->Mesh" menu. You can now do this: from Blender import * me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3 ob = Object.New('Mesh','mySphere') ob.link(me) sc = Scene.GetCurrent() sc.link(ob)
Diffstat (limited to 'source/blender/python/api2_2x/meshPrimitive.c')
-rw-r--r--source/blender/python/api2_2x/meshPrimitive.c280
1 files changed, 280 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/meshPrimitive.c b/source/blender/python/api2_2x/meshPrimitive.c
new file mode 100644
index 00000000000..6182159afc2
--- /dev/null
+++ b/source/blender/python/api2_2x/meshPrimitive.c
@@ -0,0 +1,280 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender, partially based on NMesh.c API.
+ *
+ * Contributor(s): Ken Hughes
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "Mesh.h" /*This must come first*/
+
+#include "DNA_scene_types.h"
+#include "BDR_editobject.h"
+#include "BIF_editmesh.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_scene.h"
+#include "BKE_library.h"
+#include "blendef.h"
+
+#include "gen_utils.h"
+
+/*
+ * local helper procedure which does the dirty work of messing with the
+ * edit mesh, active objects, etc.
+ */
+
+static PyObject *make_mesh( int type, char *name, short tot, short seg,
+ short subdiv, float dia, float height, short ext, short fill )
+{
+ float cent[3] = {0,0,0};
+ float imat[3][3]={{1,0,0},{0,1,0},{0,0,1}};
+ Mesh *me;
+ BPy_Mesh *obj;
+ Object *ob;
+ Base *base;
+
+ /* remember active object (if any) for later, so we can re-activate */
+ base = BASACT;
+
+ /* make a new object, "copy" to the editMesh structure */
+ ob = add_object(OB_MESH);
+ me = (Mesh *)ob->data;
+ G.obedit = BASACT->object;
+ make_editMesh( );
+
+ /* create the primitive in the edit mesh */
+
+ make_prim( type, imat, /* mesh type, transform matrix */
+ tot, seg, /* total vertices, segments */
+ subdiv, /* subdivisions (for Icosphere only) */
+ dia, -height, /* diameter-ish, height */
+ ext, fill, /* extrude, fill end faces */
+ cent ); /* location of center */
+
+ /* copy primitive back to the real mesh */
+ load_editMesh( );
+ free_editMesh( G.editMesh );
+ G.obedit = NULL;
+
+ /* remove object link to the data, then delete the object */
+ ob->data = NULL;
+ me->id.us = 0;
+ free_and_unlink_base(BASACT);
+
+ /* if there was an active object, reactivate it */
+ if( base )
+ scene_select_base(G.scene, base);
+
+ /* create the BPy_Mesh that wraps this mesh */
+ obj = (BPy_Mesh *)PyObject_NEW( BPy_Mesh, &Mesh_Type );
+
+ rename_id( &me->id, name );
+ obj->mesh = me;
+ obj->object = NULL;
+ obj->new = 1;
+ return (PyObject *) obj;
+}
+
+static PyObject *M_MeshPrim_Plane( PyObject *self_unused, PyObject *args )
+{
+ float size = 2.0;
+
+ if( !PyArg_ParseTuple( args, "|f", &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected optional float arg" );
+
+ size *= sqrt(2.0)/2.0;
+ return make_mesh( 0, "Plane", 4, 0, 0, size, -size, 0, 1 );
+}
+
+static PyObject *M_MeshPrim_Cube( PyObject *self_unused, PyObject *args )
+{
+ float size = 2.0;
+
+ if( !PyArg_ParseTuple( args, "|f", &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected optional float arg" );
+
+ size *= sqrt(2.0)/2.0;
+ return make_mesh( 1, "Cube", 4, 0, 0, size, -size, 1, 1 );
+}
+
+static PyObject *M_MeshPrim_Circle( PyObject *self_unused, PyObject *args )
+{
+ int tot = 32;
+ float size = 2.0*sqrt(2.0);
+
+ if( !PyArg_ParseTuple( args, "|if", &tot, &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected int and optional float arg" );
+ if( tot < 3 || tot > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "number of vertices must be in the range [3:100]" );
+
+ size /= 2.0;
+ return make_mesh( 4, "Circle", tot, 0, 0, size, -size, 0, 0 );
+}
+
+static PyObject *M_MeshPrim_Cylinder( PyObject *self_unused, PyObject *args )
+{
+ int tot = 32;
+ float size = 2.0*sqrt(2.0);
+ float len = 1.0;
+
+ if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected int and optional float arg" );
+ if( tot < 3 || tot > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "number of vertices must be in the range [3:100]" );
+
+ size /= 2.0;
+ return make_mesh( 5, "Cylinder", tot, 0, 0, size, -len, 1, 1 );
+}
+
+static PyObject *M_MeshPrim_Tube( PyObject *self_unused, PyObject *args )
+{
+ int tot = 32;
+ float size = 2.0*sqrt(2.0);
+ float len = 1.0;
+
+ if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected int and optional float arg" );
+ if( tot < 3 || tot > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "number of vertices must be in the range [3:100]" );
+
+ size /= 2.0;
+ return make_mesh( 6, "Tube", tot, 0, 0, size, -len, 1, 0 );
+}
+
+static PyObject *M_MeshPrim_Cone( PyObject *self_unused, PyObject *args )
+{
+ int tot = 32;
+ float size = 2.0*sqrt(2.0);
+ float len = 1.0;
+
+ if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected int and optional float arg" );
+ if( tot < 3 || tot > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "number of vertices must be in the range [3:100]" );
+
+ size /= 2.0;
+ return make_mesh( 7, "Cone", tot, 0, 0, size, -len, 0, 1 );
+}
+
+static PyObject *M_MeshPrim_Grid( PyObject *self_unused, PyObject *args )
+{
+ int xres = 32;
+ int yres = 32;
+ float size = 2.0;
+
+ if( !PyArg_ParseTuple( args, "|iif", &xres, &yres, &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected two ints and an optional float arg" );
+ if( xres < 2 || xres > 100 || yres < 2 || yres > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "resolution must be in the range [2:100]" );
+
+ size /= 2.0;
+ return make_mesh( 10, "Grid", xres, yres, 0, size, -size, 0, 0 );
+}
+
+static PyObject *M_MeshPrim_UVsphere( PyObject *self_unused, PyObject *args )
+{
+ int segs = 32;
+ int rings = 32;
+ float size = 2.0*sqrt(2.0);
+
+ if( !PyArg_ParseTuple( args, "|iif", &segs, &rings, &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected two ints and an optional float arg" );
+ if( segs < 3 || segs > 100 || rings < 3 || rings > 100 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "segments and rings must be in the range [3:100]" );
+
+ size /= 2.0;
+ return make_mesh( 11, "UVsphere", segs, rings, 0, size, -size, 0, 0 );
+}
+
+static PyObject *M_MeshPrim_Icosphere( PyObject *self_unused, PyObject *args )
+{
+ int subdiv = 2;
+ float size = 2.0*sqrt(2.0);
+
+ if( !PyArg_ParseTuple( args, "|if", &subdiv, &size ) )
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected int and an optional float arg" );
+ if( subdiv < 1 || subdiv > 5 )
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "subdivisions must be in the range [1:5]" );
+
+ size /= 2.0;
+ return make_mesh( 12, "Icosphere", 0, 0, subdiv, size, -size, 0, 0 );
+}
+
+static PyObject *M_MeshPrim_Suzanne( PyObject *self_unused, PyObject *args )
+{
+ return make_mesh( 13, "Monkey", 0, 0, 0, 0, 0, 0, 0 );
+}
+
+static struct PyMethodDef M_MeshPrim_methods[] = {
+ {"Plane", (PyCFunction)M_MeshPrim_Plane, METH_VARARGS,
+ "Create a plane mesh"},
+ {"Cube", (PyCFunction)M_MeshPrim_Cube, METH_VARARGS,
+ "Create a cube mesh"},
+ {"Circle", (PyCFunction)M_MeshPrim_Circle, METH_VARARGS,
+ "Create a circle mesh"},
+ {"Cylinder", (PyCFunction)M_MeshPrim_Cylinder, METH_VARARGS,
+ "Create a cylindrical mesh"},
+ {"Tube", (PyCFunction)M_MeshPrim_Tube, METH_VARARGS,
+ "Create a tube mesh"},
+ {"Cone", (PyCFunction)M_MeshPrim_Cone, METH_VARARGS,
+ "Create a conic mesh"},
+ {"Grid", (PyCFunction)M_MeshPrim_Grid, METH_VARARGS,
+ "Create a 2D grid mesh"},
+ {"UVsphere", (PyCFunction)M_MeshPrim_UVsphere, METH_VARARGS,
+ "Create a UV sphere mesh"},
+ {"Icosphere", (PyCFunction)M_MeshPrim_Icosphere, METH_VARARGS,
+ "Create a Ico sphere mesh"},
+ {"Monkey", (PyCFunction)M_MeshPrim_Suzanne, METH_NOARGS,
+ "Create a Suzanne mesh"},
+ {NULL, NULL, 0, NULL},
+};
+
+static char M_MeshPrim_doc[] = "The Blender.Mesh.Primitives submodule";
+
+PyObject *MeshPrimitives_Init( void )
+{
+ return Py_InitModule3( "Blender.Mesh.Primitives",
+ M_MeshPrim_methods, M_MeshPrim_doc );
+}
+