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authorTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
committerTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
commit0ae03d16260d199c46fb5b3812ba43f91259dc63 (patch)
tree0e6ebcf11709c76e21d32d67bf62a1320c2a3a1f /source/blender/python/api2_2x/modules.h
parent164463e2008a50f98f50baef2f60a0b5b4cff0b1 (diff)
Eesho's patch for new noise textures!
Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs!
Diffstat (limited to 'source/blender/python/api2_2x/modules.h')
-rw-r--r--source/blender/python/api2_2x/modules.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/modules.h b/source/blender/python/api2_2x/modules.h
index 43a56f1379f..7905ee738e6 100644
--- a/source/blender/python/api2_2x/modules.h
+++ b/source/blender/python/api2_2x/modules.h
@@ -180,6 +180,9 @@ PyObject * Lattice_CreatePyObject (Lattice *lt);
Lattice * Lattice_FromPyObject (PyObject *pyobj);
int Lattice_CheckPyObject (PyObject *pyobj);
+/* Noise */
+PyObject * Noise_Init (void);
+
/* Init functions for other modules */
PyObject * Window_Init (void);
PyObject * Draw_Init (void);