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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-20 12:16:46 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-20 12:16:46 +0400 |
commit | 7b3b3ae432f692ed32f57aa70bdab5b89a05be21 (patch) | |
tree | 5cb77a8ba082858798b6312a8b6d20824abaaf53 /source/blender/python/api2_2x/modules.h | |
parent | 9bf16550706c7fdf22d6d76b0e5a41ec3b538fbc (diff) |
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:
It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.
BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
Diffstat (limited to 'source/blender/python/api2_2x/modules.h')
-rw-r--r-- | source/blender/python/api2_2x/modules.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/api2_2x/modules.h b/source/blender/python/api2_2x/modules.h index b78da5595eb..f284184199f 100644 --- a/source/blender/python/api2_2x/modules.h +++ b/source/blender/python/api2_2x/modules.h @@ -100,9 +100,9 @@ int Material_CheckPyObject (PyObject *pyobj); Material **EXPP_newMaterialList_fromPyList (PyObject *list); Material **EXPP_newMaterialList(int len); int EXPP_releaseMaterialList (Material **matlist, int len); -int EXPP_synchronizeMaterialLists (Object *object, void *data); +int EXPP_synchronizeMaterialLists (Object *object); void EXPP_incr_mats_us (Material **matlist, int len); -PyObject * EXPP_PyList_fromMaterialList(Material **matlist, int len); +PyObject * EXPP_PyList_fromMaterialList(Material **matlist, int len, int all); Material * GetMaterialByName (char * name); /* Texture */ |