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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-20 12:16:46 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-20 12:16:46 +0400
commit7b3b3ae432f692ed32f57aa70bdab5b89a05be21 (patch)
tree5cb77a8ba082858798b6312a8b6d20824abaaf53 /source/blender/python/api2_2x/modules.h
parent9bf16550706c7fdf22d6d76b0e5a41ec3b538fbc (diff)
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux. BPython: -- Window: added GetScreens, SetScreen and improved GetScreenInfo. -- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender. -- doc updates.
Diffstat (limited to 'source/blender/python/api2_2x/modules.h')
-rw-r--r--source/blender/python/api2_2x/modules.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/api2_2x/modules.h b/source/blender/python/api2_2x/modules.h
index b78da5595eb..f284184199f 100644
--- a/source/blender/python/api2_2x/modules.h
+++ b/source/blender/python/api2_2x/modules.h
@@ -100,9 +100,9 @@ int Material_CheckPyObject (PyObject *pyobj);
Material **EXPP_newMaterialList_fromPyList (PyObject *list);
Material **EXPP_newMaterialList(int len);
int EXPP_releaseMaterialList (Material **matlist, int len);
-int EXPP_synchronizeMaterialLists (Object *object, void *data);
+int EXPP_synchronizeMaterialLists (Object *object);
void EXPP_incr_mats_us (Material **matlist, int len);
-PyObject * EXPP_PyList_fromMaterialList(Material **matlist, int len);
+PyObject * EXPP_PyList_fromMaterialList(Material **matlist, int len, int all);
Material * GetMaterialByName (char * name);
/* Texture */