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authorTon Roosendaal <ton@blender.org>2005-11-23 18:20:45 +0300
committerTon Roosendaal <ton@blender.org>2005-11-23 18:20:45 +0300
commit622f9147769a011a1fcff9b6aa683e674b111838 (patch)
tree22dca88f98c1c7191a2f8c0563c7dcb07048d77a /source/blender/python/api2_2x/sceneRender.c
parent65a824879c86eeb265c21704ab773589c66aafd6 (diff)
New stuff & fixes in Blender OSA filtering.
While investigating alternative filters (Mitchell), I found two small errors in the Gauss code, it clipped wrong and multiplied wrong, causing settings other than filter size 1.0 to not work properly. Took the last-minute liberty to add more filter types in Blender too. Also wrote an extensive log about how sampling & filtering in Blender works. http://www.blender3d.org/cms/Samples_and_Filtering.723.0.html
Diffstat (limited to 'source/blender/python/api2_2x/sceneRender.c')
-rw-r--r--source/blender/python/api2_2x/sceneRender.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c
index f13cd811b20..4ad440ee476 100644
--- a/source/blender/python/api2_2x/sceneRender.c
+++ b/source/blender/python/api2_2x/sceneRender.c
@@ -1361,6 +1361,10 @@ PyObject *RenderData_EnableGaussFilter( BPy_RenderData * self,
{
return M_Render_BitToggleInt( args, R_GAUSS,
&self->renderContext->mode );
+
+ /* note, this now is obsolete (ton) */
+ /* we now need a call like RenderData_SetFilter() or so */
+ /* choices are listed in DNA_scene_types.h (search filtertype) */
}
//------------------------------------RenderData.EnableBorderRender() ---