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authorMichel Selten <michel@mselten.demon.nl>2003-07-06 23:58:27 +0400
committerMichel Selten <michel@mselten.demon.nl>2003-07-06 23:58:27 +0400
commit62ffb7a5f6b7de6839a4cb8390acb6aa42176229 (patch)
tree7a1586df15ee3a4db2fc5828a3fd88af4e0de3f7 /source/blender/python/api2_2x/vector.h
parent6cc94449de706bfed4fb1e5249816fb13ceaf9f5 (diff)
* Fixed:
- Object_getMatrix() - prints correct values now - Object_getName() - removes the two identifying chars from the front - Object_setName() - calls the internal function to correctly set the name of the object. * Removed the Object_print function. It causes a crash on Windows. * Updated the Object_repr function to display the Object nicely. * Object.Get() now returns a list of Objects when no argument has passed to it. * Changed the function declaration for newMatrixObject function Easier to read now.
Diffstat (limited to 'source/blender/python/api2_2x/vector.h')
-rw-r--r--source/blender/python/api2_2x/vector.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/vector.h b/source/blender/python/api2_2x/vector.h
index 24e35505359..8969bed5fb4 100644
--- a/source/blender/python/api2_2x/vector.h
+++ b/source/blender/python/api2_2x/vector.h
@@ -73,7 +73,7 @@ typedef struct {
/* PROTOS */
PyObject *newVectorObject(float *vec, int size);
-PyObject *newMatrixObject(Matrix4Ptr mat);
+PyObject *newMatrixObject(float mat[][4]);
void init_py_matrix(void);
#endif /* EXPP_vector_h */