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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-10-20 09:51:24 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-10-20 09:51:24 +0400 |
commit | fa9135385a38c9289a2dfa2320c20b68d782c1e4 (patch) | |
tree | f011e964789f9d9c37f18dfc72de661a525ecf3c /source/blender/python/api2_2x/windowTheme.c | |
parent | f2f004af2df9733761cf9d4888e883a8c5f0d3e9 (diff) |
BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney
pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
after reading a discussion on blender.org's Python forum where eeshlo mentioned the
pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
confirmed, talked to Theeth about this and as he suggested am changing the default
back to 'worldspace'.
Diffstat (limited to 'source/blender/python/api2_2x/windowTheme.c')
-rw-r--r-- | source/blender/python/api2_2x/windowTheme.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/python/api2_2x/windowTheme.c b/source/blender/python/api2_2x/windowTheme.c index 3bd7ac1a1c7..0cb3c08cb10 100644 --- a/source/blender/python/api2_2x/windowTheme.c +++ b/source/blender/python/api2_2x/windowTheme.c @@ -67,8 +67,12 @@ static PyObject *M_Theme_Get( PyObject * self, PyObject * args ); static char M_Theme_doc[] = "The Blender Theme module\n\n\ This module provides access to UI Theme data in Blender"; -static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme'):\n\ - Return a new Theme Data object with the given type and name."; +static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme',\ +theme = <default>):\n\ + Return a new Theme Data object.\n\ +(name) - string: the Theme's name, it defaults to 'New Theme';\n\ +(theme) - bpy Theme: a base Theme to copy all data from, it defaults to the\n\ +current one."; static char M_Theme_Get_doc[] = "Theme.Get (name = None):\n\ Return the theme data with the given 'name', None if not found, or\n\ |