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authorCampbell Barton <ideasman42@gmail.com>2008-03-14 21:53:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-03-14 21:53:51 +0300
commit8e126216b0f070660bd0c4eda688bc3383c11ac1 (patch)
treee19eeb6dfda9cdffa31973b865d9e53d94afed74 /source/blender/python/api2_2x
parent7f556ba4ef840bb2883fba5213ce856301e4b5aa (diff)
added mesh.getTangents() to the python api
Diffstat (limited to 'source/blender/python/api2_2x')
-rw-r--r--source/blender/python/api2_2x/Mesh.c176
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py38
2 files changed, 213 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c
index 803c0b96ef3..e070793f6cf 100644
--- a/source/blender/python/api2_2x/Mesh.c
+++ b/source/blender/python/api2_2x/Mesh.c
@@ -75,6 +75,7 @@
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
+#include "BLI_memarena.h"
#include "blendef.h"
#include "mydevice.h"
@@ -7494,6 +7495,177 @@ static PyObject *Mesh_pointInside( BPy_Mesh * self, PyObject * args, PyObject *k
}
+/* This is a bit nasty, Blenders tangents are computed for rendering, and this isnt compatible with a normal Mesh
+ * so we have to rewrite parts of it here, make sure these stay in sync */
+
+static PyObject *Mesh_getTangents( BPy_Mesh * self )
+{
+ /* python stuff */
+ PyObject *py_tanlist;
+ PyObject *py_tuple;
+
+
+ PyObject *py_vector;
+#if 0 /* BI-TANGENT */
+ PyObject *py_bivector;
+ PyObject *py_pair;
+
+ float no[3];
+#endif
+ /* mesh vars */
+ Mesh *mesh = self->mesh;
+ MTFace *tf = mesh->mtface;
+ MFace *mf = mesh->mface;
+ MVert *v1, *v2, *v3, *v4;
+ int mf_vi[4];
+
+ /* See convertblender.c */
+ float *uv1, *uv2, *uv3, *uv4;
+ float fno[3];
+ float tang[3];
+ float uv[4][2];
+ float *vtang;
+
+ float (*orco)[3] = NULL;
+
+ MemArena *arena= NULL;
+ VertexTangent **vtangents= NULL;
+ int i, j, len;
+
+
+ if(!mesh->mtface) {
+ if (!self->object)
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError, "cannot get tangents when there are not UV's, or the mesh has no link to an object");
+
+ orco = (float(*)[3])get_mesh_orco_verts(self->object);
+
+ if (!orco)
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError, "cannot get orco's for this objects tangents");
+ }
+
+ /* vertex normals */
+ arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ BLI_memarena_use_calloc(arena);
+ vtangents= MEM_callocN(sizeof(VertexTangent*)*mesh->totvert, "VertexTangent");
+
+ for( i = 0, tf = mesh->mtface, mf = mesh->mface; i < mesh->totface; mf++, tf++, i++ ) {
+ v1 = &mesh->mvert[mf->v1];
+ v2 = &mesh->mvert[mf->v2];
+ v3 = &mesh->mvert[mf->v3];
+ if (mf->v4) {
+ v4 = &mesh->mvert[mf->v4];
+
+ CalcNormFloat4( v1->co, v2->co, v3->co, v4->co, fno );
+ } else {
+ CalcNormFloat( v1->co, v2->co, v3->co, fno );
+ }
+
+ if(mesh->mtface) {
+ uv1= tf->uv[0];
+ uv2= tf->uv[1];
+ uv3= tf->uv[2];
+ uv4= tf->uv[3];
+ } else {
+ uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
+ spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
+ spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
+ spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
+ if(v4)
+ spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
+ }
+
+ tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
+
+ if (mf->v4) {
+ v4 = &mesh->mvert[mf->v4];
+
+ tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
+ }
+ }
+
+
+ py_tanlist = PyList_New(mesh->totface);
+
+ for( i = 0, tf = mesh->mtface, mf = mesh->mface; i < mesh->totface; mf++, tf++, i++ ) {
+
+ len = mf->v4 ? 4 : 3;
+
+ if(mesh->mtface) {
+ uv1= tf->uv[0];
+ uv2= tf->uv[1];
+ uv3= tf->uv[2];
+ uv4= tf->uv[3];
+ } else {
+ uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
+ spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
+ spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
+ spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
+ if(len==4)
+ spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
+ }
+
+ mf_vi[0] = mf->v1;
+ mf_vi[1] = mf->v2;
+ mf_vi[2] = mf->v3;
+ mf_vi[3] = mf->v4;
+
+#if 0 /* BI-TANGENT */
+ /* now calculate the bitangent */
+ if (mf->flag & ME_SMOOTH) {
+ no[0] = (float)(mesh->mvert[mf_vi[j]]->no[0] / 32767.0);
+ no[1] = (float)(mesh->mvert[mf_vi[j]]->no[1] / 32767.0);
+ no[2] = (float)(mesh->mvert[mf_vi[j]]->no[2] / 32767.0);
+ } else {
+ /* calc face normal */
+ if (len==4) CalcNormFloat4( mesh->mvert[0]->co, mesh->mvert[1]->co, mesh->mvert[2]->co, mesh->mvert[3]->co, no );
+ else CalcNormFloat4( mesh->mvert[0]->co, mesh->mvert[1]->co, mesh->mvert[2]->co, no );
+ }
+#endif
+
+ py_tuple = PyTuple_New( len );
+
+ for (j=0; j<len; j++) {
+ vtang= find_vertex_tangent(vtangents[mf_vi[j]], mesh->mtface ? tf->uv[j] : uv[j]); /* mf_vi[j] == mf->v1, uv[j] == tf->uv[0] */
+
+ py_vector = newVectorObject( vtang, 3, Py_NEW );
+ Normalize(((VectorObject *)py_vector)->vec);
+
+#if 0 /* BI-TANGENT */
+ py_pair = PyTuple_New( 2 );
+ PyTuple_SetItem( py_pair, 0, py_vector );
+ PyTuple_SetItem( py_pair, 1, py_bivector );
+
+ /* qdn: tangent space */
+ /* copied from texture.c */
+ float B[3], tv[3];
+ Crossf(B, shi->vn, shi->nmaptang); /* bitangent */
+ /* transform norvec from tangent space to object surface in camera space */
+ tv[0] = texres.nor[0]*shi->nmaptang[0] + texres.nor[1]*B[0] + texres.nor[2]*shi->vn[0];
+ tv[1] = texres.nor[0]*shi->nmaptang[1] + texres.nor[1]*B[1] + texres.nor[2]*shi->vn[1];
+ tv[2] = texres.nor[0]*shi->nmaptang[2] + texres.nor[1]*B[2] + texres.nor[2]*shi->vn[2];
+ shi->vn[0]= facm*shi->vn[0] + fact*tv[0];
+ shi->vn[1]= facm*shi->vn[1] + fact*tv[1];
+ shi->vn[2]= facm*shi->vn[2] + fact*tv[2];
+ PyTuple_SetItem( py_tuple, j, py_pair );
+#else
+ PyTuple_SetItem( py_tuple, j, py_vector );
+#endif
+ }
+
+ PyList_SetItem( py_tanlist, i, py_tuple );
+ }
+ if (orco)
+ MEM_freeN( orco );
+
+ return py_tanlist;
+}
+
/*
* "__copy__" return a copy of the mesh
*/
@@ -7571,7 +7743,9 @@ static struct PyMethodDef BPy_Mesh_methods[] = {
"Recalculates inside or outside normals (experimental)"},
{"pointInside", (PyCFunction)Mesh_pointInside, METH_VARARGS|METH_KEYWORDS,
"Recalculates inside or outside normals (experimental)"},
-
+ {"getTangents", (PyCFunction)Mesh_getTangents, METH_VARARGS|METH_KEYWORDS,
+ "Return a list of face tangents"},
+
/* mesh custom data layers */
{"addUVLayer", (PyCFunction)Mesh_addUVLayer, METH_VARARGS,
"adds a UV layer to this mesh"},
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index 0690b94712b..8b49ce29d54 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -844,6 +844,44 @@ class Mesh:
@note: Only returns a valid result for mesh data that has no holes.
@note: Bubbles in the mesh work as expect.
"""
+ def getTangents():
+ """
+ Calculates tangents for this mesh, returning a list of tuples,
+ each with 3 or 4 tangent vectors, these are alligned with the meshes faces.
+
+ Example::
+ # Display the tangents as edges over a the active mesh object
+ from Blender import *
+ sce = Scene.GetCurrent()
+ ob = sce.objects.active
+
+ me = ob.getData(mesh=1)
+ ts = me.getTangents()
+ me_disp = Mesh.New()
+
+ verts = []
+ edges = []
+ for i, f in enumerate(me.faces):
+ ft = ts[i]
+ for j, v in enumerate(f):
+ tan = ft[j]
+ print tan
+ co = v.co
+
+ verts.append(co)
+ verts.append(co+tan)
+
+ i = len(verts)
+ edges.append((i-1, i-2))
+
+ me_disp.verts.extend( verts )
+ me_disp.edges.extend( edges )
+
+ sce.objects.new( me_disp )
+
+ @note: The tangents are computed using the active UV layer, if there are no UV layers, orco coords are used.
+ """
+
def transform(matrix, recalc_normals = False, selected_only=False):
"""