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authorAlexander Gavrilov <angavrilov@gmail.com>2019-04-15 20:25:41 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-04-16 18:41:57 +0300
commitad9275ed4e60b7ca4874bbb2c80fef6e2606eb39 (patch)
tree901785b1d79494754a4d96450ce13a093a74ab95 /source/blender/python/bmesh/bmesh_py_ops.c
parent752edc0a155a3cd9ff6b0152cd7c96cecd542c9b (diff)
Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the length of the bone chain to fit the length of the curve, or don't scale the bone in the Y dimension at all (ignoring effects of actually fitting to the curve due to curvature and curve object scale). This patch adds a new option to use the pre-IK Y scale of the bones to adjust their length when fitted to the curve, allowing individual posing control over the length of the segments. Reviewers: brecht Differential Revision: https://developer.blender.org/D4687
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