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authorCampbell Barton <ideasman42@gmail.com>2021-06-01 05:49:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-01 06:25:00 +0300
commit5e7fb77dc4d27df74a8e839b8a4eb7a1fe43475b (patch)
tree30492193b0670f378ec892202082d12b9298860b /source/blender/python/bmesh/bmesh_py_types.c
parentf8ce744c83500b86dad4d5a62a0b733bf9fd4b59 (diff)
BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas of Blender's code. Removing (implied) support for faces with fewer than 3 sides means the total number of triangles is known ahead of time. This simplifies adding support for multi-threading and partial updates to an existing tessellation - as the face and loop indices can be used to access the range of triangles associated with a face. Also correct outdated comments.
Diffstat (limited to 'source/blender/python/bmesh/bmesh_py_types.c')
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index f1a8d450ea5..598640f8f68 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -1385,7 +1385,6 @@ static PyObject *bpy_bmesh_calc_loop_triangles(BPy_BMElem *self)
BMesh *bm;
int looptris_tot;
- int tottri;
BMLoop *(*looptris)[3];
PyObject *ret;
@@ -1398,10 +1397,10 @@ static PyObject *bpy_bmesh_calc_loop_triangles(BPy_BMElem *self)
looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
looptris = PyMem_MALLOC(sizeof(*looptris) * looptris_tot);
- BM_mesh_calc_tessellation(bm, looptris, &tottri);
+ BM_mesh_calc_tessellation(bm, looptris);
- ret = PyList_New(tottri);
- for (i = 0; i < tottri; i++) {
+ ret = PyList_New(looptris_tot);
+ for (i = 0; i < looptris_tot; i++) {
PyList_SET_ITEM(ret, i, BPy_BMLoop_Array_As_Tuple(bm, looptris[i], 3));
}