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authorCampbell Barton <ideasman42@gmail.com>2009-06-18 00:33:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-18 00:33:34 +0400
commit489db9994df0bd95ac595922b38391ee68c3088f (patch)
tree316320fd3c4c4150585afd515a7079c8aa67b3c9 /source/blender/python/generic/Mathutils.h
parentcb68b9434c4967d8985da809b98305b8599a95e2 (diff)
Some generic modules from blender 2.4x building with py3k and mostly working.
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
Diffstat (limited to 'source/blender/python/generic/Mathutils.h')
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1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/python/generic/Mathutils.h b/source/blender/python/generic/Mathutils.h
new file mode 100644
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+++ b/source/blender/python/generic/Mathutils.h
@@ -0,0 +1,100 @@
+/*
+ * $Id: Mathutils.h 20332 2009-05-22 03:22:56Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender.
+ *
+ * Contributor(s): Joseph Gilbert
+ *
+ * ***** END GPL LICENSE BLOCK *****
+*/
+//Include this file for access to vector, quat, matrix, euler, etc...
+
+#ifndef EXPP_Mathutils_H
+#define EXPP_Mathutils_H
+
+#include <Python.h>
+#include "vector.h"
+#include "matrix.h"
+#include "quat.h"
+#include "euler.h"
+
+PyObject *Mathutils_Init( const char * from );
+
+PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat);
+PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec);
+PyObject *quat_rotation(PyObject *arg1, PyObject *arg2);
+
+PyObject *M_Mathutils_Rand(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Vector(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_MidpointVecs(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_ProjectVecs(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Matrix(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_TranslationMatrix(PyObject * self, VectorObject * value);
+PyObject *M_Mathutils_ScaleMatrix(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_OrthoProjectionMatrix(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_ShearMatrix(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Quaternion(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_DifferenceQuats(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Slerp(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Euler(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_Intersect( PyObject * self, PyObject * args );
+PyObject *M_Mathutils_TriangleArea( PyObject * self, PyObject * args );
+PyObject *M_Mathutils_TriangleNormal( PyObject * self, PyObject * args );
+PyObject *M_Mathutils_QuadNormal( PyObject * self, PyObject * args );
+PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args );
+//DEPRECATED
+PyObject *M_Mathutils_CopyMat(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_CopyVec(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_CopyQuat(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_CopyEuler(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_RotateEuler(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_MatMultVec(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_VecMultMat(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_CrossVecs(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_DotVecs(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_CrossQuats(PyObject * self, PyObject * args);
+PyObject *M_Mathutils_DotQuats(PyObject * self, PyObject * args);
+
+int EXPP_FloatsAreEqual(float A, float B, int floatSteps);
+int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps);
+
+
+#define Py_PI 3.14159265358979323846
+#define Py_WRAP 1024
+#define Py_NEW 2048
+
+
+/* Mathutils is used by the BGE and Blender so have to define
+ * some things here for luddite mac users of py2.3 */
+#ifndef Py_RETURN_NONE
+#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
+#endif
+#ifndef Py_RETURN_FALSE
+#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
+#endif
+#ifndef Py_RETURN_TRUE
+#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
+#endif
+
+#endif /* EXPP_Mathutils_H */