diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-02-25 17:23:27 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-02-26 02:16:21 +0300 |
commit | e9011100f75c22b3a9c9021fd49fb007efa03ed0 (patch) | |
tree | 88d482900f643136f8e29f79982ba78541cbf6b0 /source/blender/python/generic/bgl.c | |
parent | 3cf2821f2f09d3c55dd88c2b6fb3b26e1ff69a7e (diff) |
Fix compiler warnings on macOS / clang / c++11.
Diffstat (limited to 'source/blender/python/generic/bgl.c')
-rw-r--r-- | source/blender/python/generic/bgl.c | 312 |
1 files changed, 0 insertions, 312 deletions
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c index 1fc575480dc..913c6649fe1 100644 --- a/source/blender/python/generic/bgl.c +++ b/source/blender/python/generic/bgl.c @@ -1028,345 +1028,70 @@ static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args) \ } /* GL_VERSION_1_0 */ -BGL_Wrap(Accum, void, (GLenum, GLfloat)) -BGL_Wrap(AlphaFunc, void, (GLenum, GLfloat)) -BGL_Wrap(Begin, void, (GLenum)) -BGL_Wrap(Bitmap, void, (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, GLubyteP)) BGL_Wrap(BlendFunc, void, (GLenum, GLenum)) -BGL_Wrap(CallList, void, (GLuint)) -BGL_Wrap(CallLists, void, (GLsizei, GLenum, GLvoidP)) BGL_Wrap(Clear, void, (GLbitfield)) -BGL_Wrap(ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat)) BGL_Wrap(ClearColor, void, (GLfloat, GLfloat, GLfloat, GLfloat)) BGL_Wrap(ClearDepth, void, (GLdouble)) -BGL_Wrap(ClearIndex, void, (GLfloat)) BGL_Wrap(ClearStencil, void, (GLint)) -BGL_Wrap(ClipPlane, void, (GLenum, GLdoubleP)) -BGL_Wrap(Color3b, void, (GLbyte, GLbyte, GLbyte)) -BGL_Wrap(Color3bv, void, (GLbyteP)) -BGL_Wrap(Color3d, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Color3dv, void, (GLdoubleP)) -BGL_Wrap(Color3f, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Color3fv, void, (GLfloatP)) -BGL_Wrap(Color3i, void, (GLint, GLint, GLint)) -BGL_Wrap(Color3iv, void, (GLintP)) -BGL_Wrap(Color3s, void, (GLshort, GLshort, GLshort)) -BGL_Wrap(Color3sv, void, (GLshortP)) -BGL_Wrap(Color3ub, void, (GLubyte, GLubyte, GLubyte)) -BGL_Wrap(Color3ubv, void, (GLubyteP)) -BGL_Wrap(Color3ui, void, (GLuint, GLuint, GLuint)) -BGL_Wrap(Color3uiv, void, (GLuintP)) -BGL_Wrap(Color3us, void, (GLushort, GLushort, GLushort)) -BGL_Wrap(Color3usv, void, (GLushortP)) -BGL_Wrap(Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte)) -BGL_Wrap(Color4bv, void, (GLbyteP)) -BGL_Wrap(Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Color4dv, void, (GLdoubleP)) -BGL_Wrap(Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Color4fv, void, (GLfloatP)) -BGL_Wrap(Color4i, void, (GLint, GLint, GLint, GLint)) -BGL_Wrap(Color4iv, void, (GLintP)) -BGL_Wrap(Color4s, void, (GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(Color4sv, void, (GLshortP)) -BGL_Wrap(Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte)) -BGL_Wrap(Color4ubv, void, (GLubyteP)) -BGL_Wrap(Color4ui, void, (GLuint, GLuint, GLuint, GLuint)) -BGL_Wrap(Color4uiv, void, (GLuintP)) -BGL_Wrap(Color4us, void, (GLushort, GLushort, GLushort, GLushort)) -BGL_Wrap(Color4usv, void, (GLushortP)) BGL_Wrap(ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean)) -BGL_Wrap(ColorMaterial, void, (GLenum, GLenum)) -BGL_Wrap(CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum)) BGL_Wrap(CullFace, void, (GLenum)) -BGL_Wrap(DeleteLists, void, (GLuint, GLsizei)) BGL_Wrap(DepthFunc, void, (GLenum)) BGL_Wrap(DepthMask, void, (GLboolean)) BGL_Wrap(DepthRange, void, (GLdouble, GLdouble)) BGL_Wrap(Disable, void, (GLenum)) BGL_Wrap(DrawBuffer, void, (GLenum)) -BGL_Wrap(DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP)) -BGL_Wrap(EdgeFlag, void, (GLboolean)) -BGL_Wrap(EdgeFlagv, void, (GLbooleanP)) BGL_Wrap(Enable, void, (GLenum)) -BGL_Wrap(End, void, (void)) -BGL_Wrap(EndList, void, (void)) -BGL_Wrap(EvalCoord1d, void, (GLdouble)) -BGL_Wrap(EvalCoord1dv, void, (GLdoubleP)) -BGL_Wrap(EvalCoord1f, void, (GLfloat)) -BGL_Wrap(EvalCoord1fv, void, (GLfloatP)) -BGL_Wrap(EvalCoord2d, void, (GLdouble, GLdouble)) -BGL_Wrap(EvalCoord2dv, void, (GLdoubleP)) -BGL_Wrap(EvalCoord2f, void, (GLfloat, GLfloat)) -BGL_Wrap(EvalCoord2fv, void, (GLfloatP)) -BGL_Wrap(EvalMesh1, void, (GLenum, GLint, GLint)) -BGL_Wrap(EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint)) -BGL_Wrap(EvalPoint1, void, (GLint)) -BGL_Wrap(EvalPoint2, void, (GLint, GLint)) -BGL_Wrap(FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP)) BGL_Wrap(Finish, void, (void)) BGL_Wrap(Flush, void, (void)) -BGL_Wrap(Fogf, void, (GLenum, GLfloat)) -BGL_Wrap(Fogfv, void, (GLenum, GLfloatP)) -BGL_Wrap(Fogi, void, (GLenum, GLint)) -BGL_Wrap(Fogiv, void, (GLenum, GLintP)) BGL_Wrap(FrontFace, void, (GLenum)) -BGL_Wrap(Frustum, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(GenLists, GLuint, (GLsizei)) BGL_Wrap(GetBooleanv, void, (GLenum, GLbooleanP)) -BGL_Wrap(GetClipPlane, void, (GLenum, GLdoubleP)) BGL_Wrap(GetDoublev, void, (GLenum, GLdoubleP)) BGL_Wrap(GetError, GLenum, (void)) BGL_Wrap(GetFloatv, void, (GLenum, GLfloatP)) BGL_Wrap(GetIntegerv, void, (GLenum, GLintP)) -BGL_Wrap(GetLightfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(GetLightiv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(GetMapdv, void, (GLenum, GLenum, GLdoubleP)) -BGL_Wrap(GetMapfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(GetMapiv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(GetMaterialfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(GetMaterialiv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(GetPixelMapfv, void, (GLenum, GLfloatP)) -BGL_Wrap(GetPixelMapuiv, void, (GLenum, GLuintP)) -BGL_Wrap(GetPixelMapusv, void, (GLenum, GLushortP)) -BGL_Wrap(GetPolygonStipple, void, (GLubyteP)) BGL_Wrap(GetString, GLstring, (GLenum)) -BGL_Wrap(GetTexEnvfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(GetTexEnviv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(GetTexGendv, void, (GLenum, GLenum, GLdoubleP)) -BGL_Wrap(GetTexGenfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(GetTexGeniv, void, (GLenum, GLenum, GLintP)) BGL_Wrap(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP)) BGL_Wrap(GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP)) BGL_Wrap(GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP)) BGL_Wrap(GetTexParameterfv, void, (GLenum, GLenum, GLfloatP)) BGL_Wrap(GetTexParameteriv, void, (GLenum, GLenum, GLintP)) BGL_Wrap(Hint, void, (GLenum, GLenum)) -BGL_Wrap(IndexMask, void, (GLuint)) -BGL_Wrap(Indexd, void, (GLdouble)) -BGL_Wrap(Indexdv, void, (GLdoubleP)) -BGL_Wrap(Indexf, void, (GLfloat)) -BGL_Wrap(Indexfv, void, (GLfloatP)) -BGL_Wrap(Indexi, void, (GLint)) -BGL_Wrap(Indexiv, void, (GLintP)) -BGL_Wrap(Indexs, void, (GLshort)) -BGL_Wrap(Indexsv, void, (GLshortP)) -BGL_Wrap(InitNames, void, (void)) BGL_Wrap(IsEnabled, GLboolean, (GLenum)) -BGL_Wrap(IsList, GLboolean, (GLuint)) -BGL_Wrap(LightModelf, void, (GLenum, GLfloat)) -BGL_Wrap(LightModelfv, void, (GLenum, GLfloatP)) -BGL_Wrap(LightModeli, void, (GLenum, GLint)) -BGL_Wrap(LightModeliv, void, (GLenum, GLintP)) -BGL_Wrap(Lightf, void, (GLenum, GLenum, GLfloat)) -BGL_Wrap(Lightfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(Lighti, void, (GLenum, GLenum, GLint)) -BGL_Wrap(Lightiv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(LineStipple, void, (GLint, GLushort)) BGL_Wrap(LineWidth, void, (GLfloat)) -BGL_Wrap(ListBase, void, (GLuint)) -BGL_Wrap(LoadIdentity, void, (void)) -BGL_Wrap(LoadMatrixd, void, (GLdoubleP)) -BGL_Wrap(LoadMatrixf, void, (GLfloatP)) -BGL_Wrap(LoadName, void, (GLuint)) BGL_Wrap(LogicOp, void, (GLenum)) -BGL_Wrap(Map1d, void, (GLenum, GLdouble, GLdouble, GLint, GLint, GLdoubleP)) -BGL_Wrap(Map1f, void, (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloatP)) -BGL_Wrap(Map2d, void, (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP)) -BGL_Wrap(Map2f, void, (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP)) -BGL_Wrap(MapGrid1d, void, (GLint, GLdouble, GLdouble)) -BGL_Wrap(MapGrid1f, void, (GLint, GLfloat, GLfloat)) -BGL_Wrap(MapGrid2d, void, (GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) -BGL_Wrap(MapGrid2f, void, (GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) -BGL_Wrap(Materialf, void, (GLenum, GLenum, GLfloat)) -BGL_Wrap(Materialfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(Materiali, void, (GLenum, GLenum, GLint)) -BGL_Wrap(Materialiv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(MatrixMode, void, (GLenum)) -BGL_Wrap(MultMatrixd, void, (GLdoubleP)) -BGL_Wrap(MultMatrixf, void, (GLfloatP)) -BGL_Wrap(NewList, void, (GLuint, GLenum)) -BGL_Wrap(Normal3b, void, (GLbyte, GLbyte, GLbyte)) -BGL_Wrap(Normal3bv, void, (GLbyteP)) -BGL_Wrap(Normal3d, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Normal3dv, void, (GLdoubleP)) -BGL_Wrap(Normal3f, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Normal3fv, void, (GLfloatP)) -BGL_Wrap(Normal3i, void, (GLint, GLint, GLint)) -BGL_Wrap(Normal3iv, void, (GLintP)) -BGL_Wrap(Normal3s, void, (GLshort, GLshort, GLshort)) -BGL_Wrap(Normal3sv, void, (GLshortP)) -BGL_Wrap(Ortho, void, (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(PassThrough, void, (GLfloat)) -BGL_Wrap(PixelMapfv, void, (GLenum, GLsizei, GLfloatP)) -BGL_Wrap(PixelMapuiv, void, (GLenum, GLsizei, GLuintP)) -BGL_Wrap(PixelMapusv, void, (GLenum, GLsizei, GLushortP)) BGL_Wrap(PixelStoref, void, (GLenum, GLfloat)) BGL_Wrap(PixelStorei, void, (GLenum, GLint)) -BGL_Wrap(PixelTransferf, void, (GLenum, GLfloat)) -BGL_Wrap(PixelTransferi, void, (GLenum, GLint)) -BGL_Wrap(PixelZoom, void, (GLfloat, GLfloat)) BGL_Wrap(PointSize, void, (GLfloat)) BGL_Wrap(PolygonMode, void, (GLenum, GLenum)) -BGL_Wrap(PolygonStipple, void, (GLubyteP)) -BGL_Wrap(PopAttrib, void, (void)) -BGL_Wrap(PopMatrix, void, (void)) -BGL_Wrap(PopName, void, (void)) -BGL_Wrap(PushAttrib, void, (GLbitfield)) -BGL_Wrap(PushMatrix, void, (void)) -BGL_Wrap(PushName, void, (GLuint)) -BGL_Wrap(RasterPos2d, void, (GLdouble, GLdouble)) -BGL_Wrap(RasterPos2dv, void, (GLdoubleP)) -BGL_Wrap(RasterPos2f, void, (GLfloat, GLfloat)) -BGL_Wrap(RasterPos2fv, void, (GLfloatP)) -BGL_Wrap(RasterPos2i, void, (GLint, GLint)) -BGL_Wrap(RasterPos2iv, void, (GLintP)) -BGL_Wrap(RasterPos2s, void, (GLshort, GLshort)) -BGL_Wrap(RasterPos2sv, void, (GLshortP)) -BGL_Wrap(RasterPos3d, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(RasterPos3dv, void, (GLdoubleP)) -BGL_Wrap(RasterPos3f, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(RasterPos3fv, void, (GLfloatP)) -BGL_Wrap(RasterPos3i, void, (GLint, GLint, GLint)) -BGL_Wrap(RasterPos3iv, void, (GLintP)) -BGL_Wrap(RasterPos3s, void, (GLshort, GLshort, GLshort)) -BGL_Wrap(RasterPos3sv, void, (GLshortP)) -BGL_Wrap(RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(RasterPos4dv, void, (GLdoubleP)) -BGL_Wrap(RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(RasterPos4fv, void, (GLfloatP)) -BGL_Wrap(RasterPos4i, void, (GLint, GLint, GLint, GLint)) -BGL_Wrap(RasterPos4iv, void, (GLintP)) -BGL_Wrap(RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(RasterPos4sv, void, (GLshortP)) BGL_Wrap(ReadBuffer, void, (GLenum)) BGL_Wrap(ReadPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP)) -BGL_Wrap(Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Rectdv, void, (GLdoubleP, GLdoubleP)) -BGL_Wrap(Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Rectfv, void, (GLfloatP, GLfloatP)) -BGL_Wrap(Recti, void, (GLint, GLint, GLint, GLint)) -BGL_Wrap(Rectiv, void, (GLintP, GLintP)) -BGL_Wrap(Rects, void, (GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(Rectsv, void, (GLshortP, GLshortP)) -BGL_Wrap(RenderMode, GLint, (GLenum)) -BGL_Wrap(Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Scaled, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Scalef, void, (GLfloat, GLfloat, GLfloat)) BGL_Wrap(Scissor, void, (GLint, GLint, GLsizei, GLsizei)) -BGL_Wrap(SelectBuffer, void, (GLsizei, GLuintP)) -BGL_Wrap(ShadeModel, void, (GLenum)) BGL_Wrap(StencilFunc, void, (GLenum, GLint, GLuint)) BGL_Wrap(StencilMask, void, (GLuint)) BGL_Wrap(StencilOp, void, (GLenum, GLenum, GLenum)) -BGL_Wrap(TexCoord1d, void, (GLdouble)) -BGL_Wrap(TexCoord1dv, void, (GLdoubleP)) -BGL_Wrap(TexCoord1f, void, (GLfloat)) -BGL_Wrap(TexCoord1fv, void, (GLfloatP)) -BGL_Wrap(TexCoord1i, void, (GLint)) -BGL_Wrap(TexCoord1iv, void, (GLintP)) -BGL_Wrap(TexCoord1s, void, (GLshort)) -BGL_Wrap(TexCoord1sv, void, (GLshortP)) -BGL_Wrap(TexCoord2d, void, (GLdouble, GLdouble)) -BGL_Wrap(TexCoord2dv, void, (GLdoubleP)) -BGL_Wrap(TexCoord2f, void, (GLfloat, GLfloat)) -BGL_Wrap(TexCoord2fv, void, (GLfloatP)) -BGL_Wrap(TexCoord2i, void, (GLint, GLint)) -BGL_Wrap(TexCoord2iv, void, (GLintP)) -BGL_Wrap(TexCoord2s, void, (GLshort, GLshort)) -BGL_Wrap(TexCoord2sv, void, (GLshortP)) -BGL_Wrap(TexCoord3d, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(TexCoord3dv, void, (GLdoubleP)) -BGL_Wrap(TexCoord3f, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(TexCoord3fv, void, (GLfloatP)) -BGL_Wrap(TexCoord3i, void, (GLint, GLint, GLint)) -BGL_Wrap(TexCoord3iv, void, (GLintP)) -BGL_Wrap(TexCoord3s, void, (GLshort, GLshort, GLshort)) -BGL_Wrap(TexCoord3sv, void, (GLshortP)) -BGL_Wrap(TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(TexCoord4dv, void, (GLdoubleP)) -BGL_Wrap(TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(TexCoord4fv, void, (GLfloatP)) -BGL_Wrap(TexCoord4i, void, (GLint, GLint, GLint, GLint)) -BGL_Wrap(TexCoord4iv, void, (GLintP)) -BGL_Wrap(TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(TexCoord4sv, void, (GLshortP)) -BGL_Wrap(TexEnvf, void, (GLenum, GLenum, GLfloat)) -BGL_Wrap(TexEnvfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(TexEnvi, void, (GLenum, GLenum, GLint)) -BGL_Wrap(TexEnviv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(TexGend, void, (GLenum, GLenum, GLdouble)) -BGL_Wrap(TexGendv, void, (GLenum, GLenum, GLdoubleP)) -BGL_Wrap(TexGenf, void, (GLenum, GLenum, GLfloat)) -BGL_Wrap(TexGenfv, void, (GLenum, GLenum, GLfloatP)) -BGL_Wrap(TexGeni, void, (GLenum, GLenum, GLint)) -BGL_Wrap(TexGeniv, void, (GLenum, GLenum, GLintP)) BGL_Wrap(TexImage1D, void, (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP)) BGL_Wrap(TexImage2D, void, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP)) BGL_Wrap(TexParameterf, void, (GLenum, GLenum, GLfloat)) BGL_Wrap(TexParameterfv, void, (GLenum, GLenum, GLfloatP)) BGL_Wrap(TexParameteri, void, (GLenum, GLenum, GLint)) BGL_Wrap(TexParameteriv, void, (GLenum, GLenum, GLintP)) -BGL_Wrap(Translated, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Translatef, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Vertex2d, void, (GLdouble, GLdouble)) -BGL_Wrap(Vertex2dv, void, (GLdoubleP)) -BGL_Wrap(Vertex2f, void, (GLfloat, GLfloat)) -BGL_Wrap(Vertex2fv, void, (GLfloatP)) -BGL_Wrap(Vertex2i, void, (GLint, GLint)) -BGL_Wrap(Vertex2iv, void, (GLintP)) -BGL_Wrap(Vertex2s, void, (GLshort, GLshort)) -BGL_Wrap(Vertex2sv, void, (GLshortP)) -BGL_Wrap(Vertex3d, void, (GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Vertex3dv, void, (GLdoubleP)) -BGL_Wrap(Vertex3f, void, (GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Vertex3fv, void, (GLfloatP)) -BGL_Wrap(Vertex3i, void, (GLint, GLint, GLint)) -BGL_Wrap(Vertex3iv, void, (GLintP)) -BGL_Wrap(Vertex3s, void, (GLshort, GLshort, GLshort)) -BGL_Wrap(Vertex3sv, void, (GLshortP)) -BGL_Wrap(Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(Vertex4dv, void, (GLdoubleP)) -BGL_Wrap(Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(Vertex4fv, void, (GLfloatP)) -BGL_Wrap(Vertex4i, void, (GLint, GLint, GLint, GLint)) -BGL_Wrap(Vertex4iv, void, (GLintP)) -BGL_Wrap(Vertex4s, void, (GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(Vertex4sv, void, (GLshortP)) BGL_Wrap(Viewport, void, (GLint, GLint, GLsizei, GLsizei)) /* GL_VERSION_1_1 */ -BGL_Wrap(AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP)) -BGL_Wrap(ArrayElement, void, (GLint)) BGL_Wrap(BindTexture, void, (GLenum, GLuint)) -BGL_Wrap(ColorPointer, void, (GLint, GLenum, GLsizei, GLvoidP)) BGL_Wrap(CopyTexImage1D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) BGL_Wrap(CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) BGL_Wrap(CopyTexSubImage1D, void, (GLenum, GLint, GLint, GLint, GLint, GLsizei)) BGL_Wrap(CopyTexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) BGL_Wrap(DeleteTextures, void, (GLsizei, GLuintP)) -BGL_Wrap(DisableClientState, void, (GLenum)) BGL_Wrap(DrawArrays, void, (GLenum, GLint, GLsizei)) BGL_Wrap(DrawElements, void, (GLenum, GLsizei, GLenum, GLvoidP)) -BGL_Wrap(EdgeFlagPointer, void, (GLsizei, GLvoidP)) -BGL_Wrap(EnableClientState, void, (GLenum)) BGL_Wrap(GenTextures, void, (GLsizei, GLuintP)) -BGL_Wrap(GetPointerv, void, (GLenum, GLvoidP)) -BGL_Wrap(IndexPointer, void, (GLenum, GLsizei, GLvoidP)) -BGL_Wrap(Indexub, void, (GLubyte)) -BGL_Wrap(Indexubv, void, (GLubyteP)) -BGL_Wrap(InterleavedArrays, void, (GLenum, GLsizei, GLvoidP)) BGL_Wrap(IsTexture, GLboolean, (GLuint)) -BGL_Wrap(NormalPointer, void, (GLenum, GLsizei, GLvoidP)) BGL_Wrap(PolygonOffset, void, (GLfloat, GLfloat)) -BGL_Wrap(PopClientAttrib, void, (void)) -BGL_Wrap(PrioritizeTextures, void, (GLsizei, GLuintP, GLfloatP)) -BGL_Wrap(PushClientAttrib, void, (GLbitfield)) -BGL_Wrap(TexCoordPointer, void, (GLint, GLenum, GLsizei, GLvoidP)) BGL_Wrap(TexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP)) BGL_Wrap(TexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP)) -BGL_Wrap(VertexPointer, void, (GLint, GLenum, GLsizei, GLvoidP)) /* GL_VERSION_1_2 */ @@ -1378,7 +1103,6 @@ BGL_Wrap(TexSubImage3D, void, (GLenum, GLint, GLint, GLint, GLi /* GL_VERSION_1_3 */ BGL_Wrap(ActiveTexture, void, (GLenum)) -BGL_Wrap(ClientActiveTexture, void, (GLenum)) BGL_Wrap(CompressedTexImage1D, void, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP)) BGL_Wrap(CompressedTexImage2D, void, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoidP)) BGL_Wrap(CompressedTexImage3D, void, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoidP)) @@ -1386,42 +1110,6 @@ BGL_Wrap(CompressedTexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, G BGL_Wrap(CompressedTexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP)) BGL_Wrap(CompressedTexSubImage3D, void, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP)) BGL_Wrap(GetCompressedTexImage, void, (GLenum, GLint, GLvoidP)) -BGL_Wrap(LoadTransposeMatrixd, void, (GLdoubleP)) -BGL_Wrap(LoadTransposeMatrixf, void, (GLfloatP)) -BGL_Wrap(MultTransposeMatrixd, void, (GLdoubleP)) -BGL_Wrap(MultTransposeMatrixf, void, (GLfloatP)) -BGL_Wrap(MultiTexCoord1d, void, (GLenum, GLdouble)) -BGL_Wrap(MultiTexCoord1dv, void, (GLenum, GLdoubleP)) -BGL_Wrap(MultiTexCoord1f, void, (GLenum, GLfloat)) -BGL_Wrap(MultiTexCoord1fv, void, (GLenum, GLfloatP)) -BGL_Wrap(MultiTexCoord1i, void, (GLenum, GLint)) -BGL_Wrap(MultiTexCoord1iv, void, (GLenum, GLintP)) -BGL_Wrap(MultiTexCoord1s, void, (GLenum, GLshort)) -BGL_Wrap(MultiTexCoord1sv, void, (GLenum, GLshortP)) -BGL_Wrap(MultiTexCoord2d, void, (GLenum, GLdouble, GLdouble)) -BGL_Wrap(MultiTexCoord2dv, void, (GLenum, GLdoubleP)) -BGL_Wrap(MultiTexCoord2f, void, (GLenum, GLfloat, GLfloat)) -BGL_Wrap(MultiTexCoord2fv, void, (GLenum, GLfloatP)) -BGL_Wrap(MultiTexCoord2i, void, (GLenum, GLint, GLint)) -BGL_Wrap(MultiTexCoord2iv, void, (GLenum, GLintP)) -BGL_Wrap(MultiTexCoord2s, void, (GLenum, GLshort, GLshort)) -BGL_Wrap(MultiTexCoord2sv, void, (GLenum, GLshortP)) -BGL_Wrap(MultiTexCoord3d, void, (GLenum, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(MultiTexCoord3dv, void, (GLenum, GLdoubleP)) -BGL_Wrap(MultiTexCoord3f, void, (GLenum, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(MultiTexCoord3fv, void, (GLenum, GLfloatP)) -BGL_Wrap(MultiTexCoord3i, void, (GLenum, GLint, GLint, GLint)) -BGL_Wrap(MultiTexCoord3iv, void, (GLenum, GLintP)) -BGL_Wrap(MultiTexCoord3s, void, (GLenum, GLshort, GLshort, GLshort)) -BGL_Wrap(MultiTexCoord3sv, void, (GLenum, GLshortP)) -BGL_Wrap(MultiTexCoord4d, void, (GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) -BGL_Wrap(MultiTexCoord4dv, void, (GLenum, GLdoubleP)) -BGL_Wrap(MultiTexCoord4f, void, (GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) -BGL_Wrap(MultiTexCoord4fv, void, (GLenum, GLfloatP)) -BGL_Wrap(MultiTexCoord4i, void, (GLenum, GLint, GLint, GLint, GLint)) -BGL_Wrap(MultiTexCoord4iv, void, (GLenum, GLintP)) -BGL_Wrap(MultiTexCoord4s, void, (GLenum, GLshort, GLshort, GLshort, GLshort)) -BGL_Wrap(MultiTexCoord4sv, void, (GLenum, GLshortP)) BGL_Wrap(SampleCoverage, void, (GLfloat, GLboolean)) |