diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 09:49:47 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 09:49:47 +0400 |
commit | 6bb626f2532757873ff2ea9f6d2571cc5f344201 (patch) | |
tree | 33d221b5ec080a5bcfb4a1d404245da9e38ecea7 /source/blender/python/generic/bpy_internal_import.c | |
parent | 18e4f7de4f9e4a59b9123df5b2025776b11bb11d (diff) |
minor changes
- remove some warnings
- fix typos
- cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined)
- cmake, use an explicit list of rna files (don't glob)
Diffstat (limited to 'source/blender/python/generic/bpy_internal_import.c')
-rw-r--r-- | source/blender/python/generic/bpy_internal_import.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c index f2514af20b4..96fe13bf6fc 100644 --- a/source/blender/python/generic/bpy_internal_import.c +++ b/source/blender/python/generic/bpy_internal_import.c @@ -304,7 +304,7 @@ static PyObject *blender_reload(PyObject *UNUSED(self), PyObject * module) } else { /* no blender text was found that could import the module - * rause the original error from PyImport_ImportModuleEx */ + * reuse the original error from PyImport_ImportModuleEx */ PyErr_Restore(exception, err, tb); } @@ -326,8 +326,8 @@ PyMethodDef bpy_reload_meth= {"bpy_reload_meth", (PyCFunction)blender_reload, ME * it wont reload scripts between loading different blend files or while making the game. * - use 'clear_all' arg in this case. * - * Since pythons bultins include a full path even for win32. - * even if we remove a python module a reimport will bring it back again. + * Since pythons built-ins include a full path even for win32. + * even if we remove a python module a re-import will bring it back again. */ #if 0 // not used anymore but may still come in handy later |