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authorCampbell Barton <ideasman42@gmail.com>2009-06-18 00:33:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-18 00:33:34 +0400
commit489db9994df0bd95ac595922b38391ee68c3088f (patch)
tree316320fd3c4c4150585afd515a7079c8aa67b3c9 /source/blender/python/generic/bpy_internal_import.c
parentcb68b9434c4967d8985da809b98305b8599a95e2 (diff)
Some generic modules from blender 2.4x building with py3k and mostly working.
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
Diffstat (limited to 'source/blender/python/generic/bpy_internal_import.c')
-rw-r--r--source/blender/python/generic/bpy_internal_import.c341
1 files changed, 341 insertions, 0 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
new file mode 100644
index 00000000000..6789aea9c10
--- /dev/null
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -0,0 +1,341 @@
+/*
+ * $Id: bpy_internal_import.c 20434 2009-05-26 18:06:09Z campbellbarton $
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender.
+ *
+ * Contributor(s): Willian P. Germano
+ *
+ * ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "bpy_internal_import.h"
+#include "DNA_text_types.h"
+#include "DNA_ID.h"
+
+#include "MEM_guardedalloc.h"
+#include "BKE_text.h" /* txt_to_buf */
+#include "BKE_main.h"
+
+static Main *bpy_import_main= NULL;
+
+static void free_compiled_text(Text *text)
+{
+ if(text->compiled) {
+ Py_DECREF(( PyObject * )text->compiled);
+ }
+ text->compiled= NULL;
+}
+
+struct Main *bpy_import_main_get(void)
+{
+ return bpy_import_main;
+}
+
+void bpy_import_main_set(struct Main *maggie)
+{
+ bpy_import_main= maggie;
+}
+
+
+PyObject *bpy_text_import( char *name, int *found )
+{
+ Text *text;
+ char txtname[22]; /* 21+NULL */
+ char *buf = NULL;
+ int namelen = strlen( name );
+//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
+ Main *maggie= bpy_import_main;
+
+ *found= 0;
+
+ if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
+
+ memcpy( txtname, name, namelen );
+ memcpy( &txtname[namelen], ".py", 4 );
+
+ for(text = maggie->text.first; text; text = text->id.next) {
+ if( !strcmp( txtname, text->id.name+2 ) )
+ break;
+ }
+
+ if( !text )
+ return NULL;
+ else
+ *found = 1;
+
+ if( !text->compiled ) {
+ buf = txt_to_buf( text );
+ text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
+ MEM_freeN( buf );
+
+ if( PyErr_Occurred( ) ) {
+ PyErr_Print( );
+ PyErr_Clear( );
+ PySys_SetObject("last_traceback", NULL);
+ free_compiled_text( text );
+ return NULL;
+ }
+ }
+
+ return PyImport_ExecCodeModule( name, text->compiled );
+}
+
+
+/*
+ * find in-memory module and recompile
+ */
+
+PyObject *bpy_text_reimport( PyObject *module, int *found )
+{
+ Text *text;
+ char *txtname;
+ char *name;
+ char *buf = NULL;
+//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
+ Main *maggie= bpy_import_main;
+
+ *found= 0;
+
+ /* get name, filename from the module itself */
+
+ txtname = PyModule_GetFilename( module );
+ name = PyModule_GetName( module );
+ if( !txtname || !name)
+ return NULL;
+
+ /* look up the text object */
+ text = ( Text * ) & ( maggie->text.first );
+ while( text ) {
+ if( !strcmp( txtname, text->id.name+2 ) )
+ break;
+ text = text->id.next;
+ }
+
+ /* uh-oh.... didn't find it */
+ if( !text )
+ return NULL;
+ else
+ *found = 1;
+
+ /* if previously compiled, free the object */
+ /* (can't see how could be NULL, but check just in case) */
+ if( text->compiled ){
+ Py_DECREF( (PyObject *)text->compiled );
+ }
+
+ /* compile the buffer */
+ buf = txt_to_buf( text );
+ text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
+ MEM_freeN( buf );
+
+ /* if compile failed.... return this error */
+ if( PyErr_Occurred( ) ) {
+ PyErr_Print( );
+ PyErr_Clear( );
+ PySys_SetObject("last_traceback", NULL);
+ free_compiled_text( text );
+ return NULL;
+ }
+
+ /* make into a module */
+ return PyImport_ExecCodeModule( name, text->compiled );
+}
+
+
+static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw)
+{
+ PyObject *exception, *err, *tb;
+ char *name;
+ int found= 0;
+ PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
+ PyObject *newmodule;
+
+ //PyObject_Print(args, stderr, 0);
+#if (PY_VERSION_HEX >= 0x02060000)
+ int dummy_val; /* what does this do?*/
+ static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
+
+ if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bpy_import_meth", kwlist,
+ &name, &globals, &locals, &fromlist, &dummy_val) )
+ return NULL;
+#else
+ static char *kwlist[] = {"name", "globals", "locals", "fromlist", 0};
+
+ if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOO:bpy_import_meth", kwlist,
+ &name, &globals, &locals, &fromlist ) )
+ return NULL;
+#endif
+
+ /* import existing builtin modules or modules that have been imported alredy */
+ newmodule = PyImport_ImportModuleEx( name, globals, locals, fromlist );
+
+ if(newmodule)
+ return newmodule;
+
+ PyErr_Fetch( &exception, &err, &tb ); /* get the python error incase we cant import as blender text either */
+
+ /* importing from existing modules failed, see if we have this module as blender text */
+ newmodule = bpy_text_import( name, &found );
+
+ if( newmodule ) {/* found module as blender text, ignore above exception */
+ PyErr_Clear( );
+ Py_XDECREF( exception );
+ Py_XDECREF( err );
+ Py_XDECREF( tb );
+ /* printf( "imported from text buffer...\n" ); */
+ }
+ else if (found==1) { /* blender text module failed to execute but was found, use its error message */
+ Py_XDECREF( exception );
+ Py_XDECREF( err );
+ Py_XDECREF( tb );
+ return NULL;
+ }
+ else {
+ /* no blender text was found that could import the module
+ * rause the original error from PyImport_ImportModuleEx */
+ PyErr_Restore( exception, err, tb );
+ }
+ return newmodule;
+}
+
+
+/*
+ * our reload() module, to handle reloading in-memory scripts
+ */
+
+static PyObject *blender_reload( PyObject * self, PyObject * args )
+{
+ PyObject *exception, *err, *tb;
+ PyObject *module = NULL;
+ PyObject *newmodule = NULL;
+ int found= 0;
+
+ /* check for a module arg */
+ if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
+ return NULL;
+
+ /* try reimporting from file */
+ newmodule = PyImport_ReloadModule( module );
+ if( newmodule )
+ return newmodule;
+
+ /* no file, try importing from memory */
+ PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
+
+ newmodule = bpy_text_reimport( module, &found );
+ if( newmodule ) {/* found module as blender text, ignore above exception */
+ PyErr_Clear( );
+ Py_XDECREF( exception );
+ Py_XDECREF( err );
+ Py_XDECREF( tb );
+ /* printf( "imported from text buffer...\n" ); */
+ }
+ else if (found==1) { /* blender text module failed to execute but was found, use its error message */
+ Py_XDECREF( exception );
+ Py_XDECREF( err );
+ Py_XDECREF( tb );
+ return NULL;
+ }
+ else {
+ /* no blender text was found that could import the module
+ * rause the original error from PyImport_ImportModuleEx */
+ PyErr_Restore( exception, err, tb );
+ }
+
+ return newmodule;
+}
+
+PyMethodDef bpy_import_meth[] = { {"bpy_import_meth", blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"} };
+PyMethodDef bpy_reload_meth[] = { {"bpy_reload_meth", blender_reload, METH_VARARGS, "blenders reload"} };
+
+
+/* Clear user modules.
+ * This is to clear any modules that could be defined from running scripts in blender.
+ *
+ * Its also needed for the BGE Python api so imported scripts are not used between levels
+ *
+ * This clears every modules that has a __file__ attribute (is not a builtin)
+ *
+ * Note that clearing external python modules is important for the BGE otherwise
+ * it wont reload scripts between loading different blend files or while making the game.
+ * - use 'clear_all' arg in this case.
+ *
+ * Since pythons bultins include a full path even for win32.
+ * even if we remove a python module a reimport will bring it back again.
+ */
+
+#if 0 // not used anymore but may still come in handy later
+
+#if defined(WIN32) || defined(WIN64)
+#define SEPSTR "\\"
+#else
+#define SEPSTR "/"
+#endif
+
+
+void bpy_text_clear_modules(int clear_all)
+{
+ PyObject *modules= PySys_GetObject("modules");
+
+ char *fname;
+ char *file_extension;
+
+ /* looping over the dict */
+ PyObject *key, *value;
+ int pos = 0;
+
+ /* new list */
+ PyObject *list;
+
+ if (modules==NULL)
+ return; /* should never happen but just incase */
+
+ list= PyList_New(0);
+
+ /* go over sys.modules and remove anything with a
+ * sys.modukes[x].__file__ thats ends with a .py and has no path
+ */
+ while (PyDict_Next(modules, &pos, &key, &value)) {
+ fname= PyModule_GetFilename(value);
+ if(fname) {
+ if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */
+ file_extension = strstr(fname, ".py");
+ if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */
+ /* now we can be fairly sure its a python import from the blendfile */
+ PyList_Append(list, key); /* free'd with the list */
+ }
+ }
+ }
+ else {
+ PyErr_Clear();
+ }
+ }
+
+ /* remove all our modules */
+ for(pos=0; pos < PyList_Size(list); pos++) {
+ /* PyObject_Print(key, stderr, 0); */
+ key= PyList_GET_ITEM(list, pos);
+ PyDict_DelItem(modules, key);
+ }
+
+ Py_DECREF(list); /* removes all references from append */
+}
+#endif