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authorCampbell Barton <ideasman42@gmail.com>2010-08-05 07:25:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-05 07:25:45 +0400
commita0cece42c646df39c858223b0361b7dfe0d44dd8 (patch)
tree78c8990de78ecf4ebc06b26a953ecf0bb83d91b0 /source/blender/python/generic/bpy_internal_import.h
parentdb5a5c131cc9d379c74c1b9afd116d61af87feb7 (diff)
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution. Simple fix is to have the BGE and Blender use the same method of getting namespaces. Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
Diffstat (limited to 'source/blender/python/generic/bpy_internal_import.h')
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 37136d46c9e..83e05fd6ded 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -60,5 +60,7 @@ extern PyMethodDef bpy_reload_meth[];
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
+/* name namespace function for bpy & bge */
+PyObject *bpy_namespace_dict_new(const char *filename);
#endif /* EXPP_bpy_import_h */