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author | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
commit | a0cece42c646df39c858223b0361b7dfe0d44dd8 (patch) | |
tree | 78c8990de78ecf4ebc06b26a953ecf0bb83d91b0 /source/blender/python/generic/bpy_internal_import.h | |
parent | db5a5c131cc9d379c74c1b9afd116d61af87feb7 (diff) |
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
Diffstat (limited to 'source/blender/python/generic/bpy_internal_import.h')
-rw-r--r-- | source/blender/python/generic/bpy_internal_import.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h index 37136d46c9e..83e05fd6ded 100644 --- a/source/blender/python/generic/bpy_internal_import.h +++ b/source/blender/python/generic/bpy_internal_import.h @@ -60,5 +60,7 @@ extern PyMethodDef bpy_reload_meth[]; struct Main *bpy_import_main_get(void); void bpy_import_main_set(struct Main *maggie); +/* name namespace function for bpy & bge */ +PyObject *bpy_namespace_dict_new(const char *filename); #endif /* EXPP_bpy_import_h */ |