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authorCampbell Barton <ideasman42@gmail.com>2011-05-26 23:13:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-26 23:13:01 +0400
commit78d41d061bb0bd1a16f533d1f5f0664d27556db6 (patch)
treeb8bb826708d9134f4ed15037f117aa932cf489f4 /source/blender/python/generic/mathutils_Matrix.c
parentc6705e464f0eaa53564f8c41ccd6c7956d7f4837 (diff)
sphinx docstrng formatting (some lines were getting really long)
Diffstat (limited to 'source/blender/python/generic/mathutils_Matrix.c')
-rw-r--r--source/blender/python/generic/mathutils_Matrix.c26
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/python/generic/mathutils_Matrix.c b/source/blender/python/generic/mathutils_Matrix.c
index 7ec5cb7e44a..982a8e63282 100644
--- a/source/blender/python/generic/mathutils_Matrix.c
+++ b/source/blender/python/generic/mathutils_Matrix.c
@@ -195,7 +195,8 @@ PyDoc_STRVAR(C_Matrix_Rotation_doc,
" :type angle: float\n"
" :arg size: The size of the rotation matrix to construct [2, 4].\n"
" :type size: int\n"
-" :arg axis: a string in ['X', 'Y', 'Z'] or a 3D Vector Object (optional when size is 2).\n"
+" :arg axis: a string in ['X', 'Y', 'Z'] or a 3D Vector Object\n"
+" (optional when size is 2).\n"
" :type axis: string or :class:`Vector`\n"
" :return: A new rotation matrix.\n"
" :rtype: :class:`Matrix`\n"
@@ -407,7 +408,9 @@ PyDoc_STRVAR(C_Matrix_OrthoProjection_doc,
"\n"
" Create a matrix to represent an orthographic projection.\n"
"\n"
-" :arg axis: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'], where a single axis is for a 2D matrix. Or a vector for an arbitrary axis\n"
+" :arg axis: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'],\n"
+" where a single axis is for a 2D matrix.\n"
+" Or a vector for an arbitrary axis\n"
" :type axis: string or :class:`Vector`\n"
" :arg size: The size of the projection matrix to construct [2, 4].\n"
" :type size: int\n"
@@ -513,11 +516,13 @@ PyDoc_STRVAR(C_Matrix_Shear_doc,
"\n"
" Create a matrix to represent an shear transformation.\n"
"\n"
-" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'], where a single axis is for a 2D matrix only.\n"
+" :arg plane: Can be any of the following: ['X', 'Y', 'XY', 'XZ', 'YZ'],\n"
+" where a single axis is for a 2D matrix only.\n"
" :type plane: string\n"
" :arg size: The size of the shear matrix to construct [2, 4].\n"
" :type size: int\n"
-" :arg factor: The factor of shear to apply. For a 3 or 4 *size* matrix pass a pair of floats corrasponding with the *plane* axis.\n"
+" :arg factor: The factor of shear to apply. For a 3 or 4 *size* matrix\n"
+" pass a pair of floats corrasponding with the *plane* axis.\n"
" :type factor: float or float pair\n"
" :return: A new shear matrix.\n"
" :rtype: :class:`Matrix`\n"
@@ -660,11 +665,15 @@ static PyObject *Matrix_to_quaternion(MatrixObject *self)
PyDoc_STRVAR(Matrix_to_euler_doc,
".. method:: to_euler(order, euler_compat)\n"
"\n"
-" Return an Euler representation of the rotation matrix (3x3 or 4x4 matrix only).\n"
+" Return an Euler representation of the rotation matrix\n"
+" (3x3 or 4x4 matrix only).\n"
"\n"
-" :arg order: Optional rotation order argument in ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'].\n"
+" :arg order: Optional rotation order argument in\n"
+" ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'].\n"
" :type order: string\n"
-" :arg euler_compat: Optional euler argument the new euler will be made compatible with (no axis flipping between them). Useful for converting a series of matrices to animation curves.\n"
+" :arg euler_compat: Optional euler argument the new euler will be made\n"
+" compatible with (no axis flipping between them).\n"
+" Useful for converting a series of matrices to animation curves.\n"
" :type euler_compat: :class:`Euler`\n"
" :return: Euler representation of the matrix.\n"
" :rtype: :class:`Euler`\n"
@@ -1174,7 +1183,8 @@ PyDoc_STRVAR(Matrix_identity_doc,
"\n"
" Set the matrix to the identity matrix.\n"
"\n"
-" .. note:: An object with zero location and rotation, a scale of one, will have an identity matrix.\n"
+" .. note:: An object with zero location and rotation, a scale of one,\n"
+" will have an identity matrix.\n"
"\n"
" .. seealso:: <http://en.wikipedia.org/wiki/Identity_matrix>\n"
);