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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/python/generic/py_capi_utils.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/python/generic/py_capi_utils.h')
-rw-r--r--source/blender/python/generic/py_capi_utils.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index fe7a046d99c..9f3c10bfd67 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -76,7 +76,7 @@ PyObject * PyC_UnicodeFromByteAndSize(const char *str, Py_ssize_t size);
const char * PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
const char * PyC_UnicodeAsByteAndSize(PyObject *py_str, Py_ssize_t *size, PyObject **coerce);
-/* name namespace function for bpy & bge */
+/* name namespace function for bpy */
PyObject * PyC_DefaultNameSpace(const char *filename);
void PyC_RunQuicky(const char *filepath, int n, ...);