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authorCampbell Barton <ideasman42@gmail.com>2009-06-23 17:34:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-23 17:34:45 +0400
commiteb22a7b2102cceb432e3545cd342956e92873a49 (patch)
treec87ad1de81cc216403568b44f289ff9af3a2ae9e /source/blender/python/generic/quat.c
parentbf74f105bc5ec98980fa087347203244750fb669 (diff)
PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix. This makes useful stuff like multiplying a vector location by an object matrix possible. ob = bpy.data.scenes[0].objects[0] print (ob.data.verts[0].co * ob.matrix) Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation * MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array. * KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition. * 2.5 python api now initializes modules BGL, Mathutils and Geometry * modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build. * added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
Diffstat (limited to 'source/blender/python/generic/quat.c')
-rw-r--r--source/blender/python/generic/quat.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/python/generic/quat.c b/source/blender/python/generic/quat.c
index b9ccb478ddd..8a3ded80455 100644
--- a/source/blender/python/generic/quat.c
+++ b/source/blender/python/generic/quat.c
@@ -75,7 +75,7 @@ static struct PyMethodDef Quaternion_methods[] = {
//----------------------------------Mathutils.Quaternion() --------------
static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
- PyObject *listObject = NULL, *n, *q, *f;
+ PyObject *listObject = NULL, *n, *q;
int size, i;
float quat[4], scalar;
double norm = 0.0f, angle = 0.0f;
@@ -159,7 +159,6 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
}
quat[i] = scalar;
- Py_DECREF(f);
Py_DECREF(q);
}
if(size == 3){ //calculate the quat based on axis/angle